The Legacy Weekly
is back! Fear not! After an absence of 3 weeks we're here to stay. Why were we gone?
LordofAscension wrote:
This first update was a major upheaval of our backend, as well as a transfer to a dedicated hosting server. The result? We'll no longer be plagued by technical difficulties or downtimes. Unfortunately, terrible events occurred during the transfer, causing a loss in all User information. Luckily, major content was untouched. Sadly, news, replies, polls, and users were deleted.

Don't believe his lies! The real reason is a revolution started by MasterBoo and Dauntless as they tried to dethrone LoA! (don't fire us please *whine*).

As we said in our comeback announcement, in the comings weeks you'll see lots of great stuff on the StarCraft Legacy: New design and features, articles, interviews, the return of the Archive and of course that World Wide StarCraft II Exclusive *wink*. Some of these features are already in such as the Blizzard Official Fansite Database.

For any suggestions, ideas, or as usual - a "w00t" (sorry Karune), send us a mail to This email address is being protected from spambots. You need JavaScript enabled to view it. or This email address is being protected from spambots. You need JavaScript enabled to view it. . Enjoy the new Weekly layout and news for everything that was StarCraft since September 13th.






During our absence Karune has released 2 new Q&A batches. Here are highlights taken from both of them:
Karune wrote:

Are the Ultralisk making a return in SC2? (starcraft2forum.org)
The Ultralisk figures heavily in our current plans, but as with everything else relating to units and balance, this is subject to change.

Will there be in game voice chat supported in SC2? (teamliquid.net)
Yes, there are plans to implement voice chat into Battle.net, but details beyond that are yet to be announced.

Will we be seeing any hybrid units in StarCraft II? (starcraft.org)
We are planning to explore the mysteries surrounding the Xel'naga for the single player campaign. In the campaign you will encounter several unique units that would not otherwise be seen in multiplayer. At this time, you'll just have to wait and see.

Will there be Vespene Gas deposits that yield better rates, the same as yellow crystals? (starcrafttwo.com)
It is very likely that there will be higher yield Vespene Gas deposits, though we are being very careful in balancing this, since gas collection is based on a more linear rate of collection (3 collectors) versus mineral collection.

Could the Colossus be transported by the Phase Prism, since the Prism's crystal can turn any matter into energy? (mymym.com)
Yes, the new Phase Prism now transports by changing the unit they wish to transport into energy, which is stored in the Phase Prism for transport. This allows the Phase Prism to be able to transport even gigantic units such as the Colossus.



Karune also mentioned that StarCraft II team is trying out what it would be like to have the Ghost as a Tier 1.5 unit without stealth, keeping the stealth ability as an upgrade at a later Tier.


Batch 13 - Full Thread | Batch 14 - Full Thread


This week Karune posted the 15th batch. While not as interesting as the previous ones, it deserves a "w00t"! Again, here are the highlights from the batch:
Karune wrote:

Can an upgraded command center be salvaged? Does it lose its mobility when upgraded to a surveillance station?
No, the command center cannot be salvaged, nor can it lift off after it is upgraded to a Surveillance Station (allows the use of the Comsat ability).

Will "caster" units, such as the Protoss High Templar, have a regular attack, like Tassadar had in SC1, or will they only be able to attack through their spells? (blizzplanet.com)
Currently, there are no plans to give the High Templar a physical attack, though High Templar Story Characters will have additional abilities beyond that of the standard unit. At the moment, the High Templar is one of best support units in the game, with the ability to cast a devastating Psi Storm or choke off crucial areas of the map with the force field ability. Once you've used up its energy, no worries, convert it into an Archon with another Templar.

Can Marines be Stimmed while in a bunker? What about a Ghosts snipe ability?
In the current build, abilities cannot be activated while inside a bunker, but you can activate abilities before entering a bunker. For example, if you activate Stim Pack on a few Marines, then enter a bunker, they will attack at the higher rate of fire from inside the bunker. The Stim Pack effects will still wear off as normal though.

[...Karune continued later...]

Two of the reasons we don't currently allow special abilities in bunkers is that it would make the interface quite messy and it would be overpowered for certain abilities.

As far as interface, players would have to be able to access all special abilities from the bunker user interface, which could mean the possibility of many, many abilities (for instance if you had a Medic, Marine, Ghost, and Firebat in the bunker).

The Bunker would also be overpowered for units like the Medic (would it be able to heal while in the Bunker? which would be OP) or the Ghost (sniping, launching nukes, and drop pods, from inside the Bunker).

Batch 15 - Full Thread

Karune also added this week that the current build of StarCraft II no longer has the Terran Starbase (the upgrade to the Starport). When asked why, he replied:
Karune wrote:
During much testing, the Developers realized that the Starports ability to transform into a Starbase was not very essential in the gameplay of the Terrans and was also leaving several tech lab add ons scattered across the map. At the moment, the Starports ability to transform into a Starbase has been taken out of the game, thus to produce advanced units, the Starport will need the appropriate tech lab add-on, similar to the original StarCraft.



Two weeks ago Karune tried to tease the community with next post:
Karune wrote:
So what do you get when you cross a Zerg with a...

Mayhem and chaos spread through the Battle.net forums, as fans thought this is a clue for an upcoming Zerg update. Few hours later, Karune replied he was just playing with our minds... Gah.



We expand our "Blizzard Talk" section this issue with some interviews: And for last, Blizzard has recently opened a StarCraft II forum for the World of Warcraft community. Interfering StarCraft matters with WoW! BLASPHEMY!



There's been a new unit update on StarCraft2.com for each of our weeklies, and this is one is no exception.

The Battlecruiser is reporting in. Here's a quick excerpt from it's story:

These massive, heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Outfitted with bristling laser batteries and thick neosteel armor, these imposing vessels are among the most powerful to be found in Terran space. Many commanders use Battlecruisers as their command vessels during extended campaigns. There are several examples of vessels specifically refitted for this purpose, such as General Duke’s Norad II and Norad III, as well as the Battlecruiser Hyperion commanded by Jim Raynor.
Read more at StarCraft2.com.


We know this is old news for most of you, but we had to mention it anyway.
The Terran Gameplay video that was shown in BlizzCon is available to download from StarCraft II website. It's in HD-quality and narrated by Dustin Browder. Enjoy if you haven't already! :)



While not exactly StarCraft II news, it deserves a spot here. Blizzard launched this week a new Support site for all of their games. They explained this best themselves:Quote:
We are happy to announce the unveiling of the new Blizzard Support site! This site is designed to assist you with answers to many frequently asked questions about all our games. The support site is updated regularly, and it also allows players to leave feedback on specific subjects.


The monthly discussion topic feature by Blizzard continues! Last month's discussion, the Protoss Mothership, was very successful and lasted even until the last day of September (reaching about 200 posts in BlizzForums and StarCraft Legacy combined). Thanks to everyone that participated in that discussion - we are currently in the process of aggregating our data to send to Blizzard.

This month the fan site community is pleased to present the Battle.net features topic for your discussion. Be heard! What do you want to see in the next version of Battle.net? What features are most important to you? You can post your suggestions/comments in either the Battle.net thread or in our official BlizzForum's thread (where it will receive constructive criticism and individual attention).


October's Thread in BlizzForums | October's Thread in Battle.net
The Previous Discussion Topic on BlizzForums

And if we're talking about discussions, check out the latest addition to our Moderator's Choice forum on BlizzForums - Ghost's Snipe Ability vs. the Zerg.





September 22nd was StarCraft: Ghost 5th anniversary. MedievalDragon of BlizzPlanet has dedicated a page to this occasion and to the memorial of Nova. The page includes words by Chris Metzen which appear in the first pages of the Nova novel by Keith R.A. DeCandido, clues for the return of the game by Blizzard and a video showing a memorial pillar for Nova inside World of Warcraft.



As you can see, our SCV is still having some troubles. Think you can pilot it better than us? HA! No one can beat our micro!




Anyway... Send us any StarCraft related news you encounter: news, comics, videos, new features on your fan site - share it with us!


Nothing too new in the Art field, as Blizzard updated their official site with Art we already familiar with. Nevertheless, we do have something to show you:


The Terralisk. You might remember this Zerg unit idea from our first Weekly issue. It was later drawn by the skillful Equiliari. You can check this beast in a a full-size piece (2476×1228) on his DeviantArt page.

Blizzard has also updated their Fan Art Gallery. While it mostly includes WoW related art, there are two StarCraft submissions.



On the last issue we introduced the Zerg Rush - a contest featured in each Weekly. Since the last rush wasn't solved, there it is once again:


My name originates from the song,
and in your eyes I may seem to be long.
On BlizzCon it was known,
that I'll continue to lead them on.
Who the hell am I?!


Nope, it's not Raynor as most of you thought. Someone even thought the answer is "I am Murloc" O_o... We treat you with a little clue:

Try reading me backwards... (damnit! it's friggin' easy!)


Send your answers to This email address is being protected from spambots. You need JavaScript enabled to view it. . The winner will have his name posted in the next issue, along with fortune, glory and women for all his desires!


We hope you've enjoyed the 3rd installment of the epic saga called the Legacy Weekly. Stay tuned for next Wednesday as we'll return with even more StarCraft news.

Until the next time...



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