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UPDATE: David Kim has made a new post saying that a few more changes will be added to the most recent Balance Test Map.

Thank you for your feedback everyone. After evaluating your feedback and discussing this subject more in detail, we’re currently thinking of adding these two changes to the balance test map (and extension mod):

- Spore Crawler damage decreased from 15+30bio to 15+15bio
- Hydralisk damage against air increased from 12 to 12+4bio

Please focus further discussion around the above adjustments only, and again, thank you very much.

David Kim, lead balance designer of StarCraft II, has made a discussion thread on the official Battle.net forums as to the community's thoughts on the Swarm Host as well as general Zerg vs. Zerg balance. Regarding the Swarm Host, the community has been questioning the unit's balance due to a recent tournament match in which a ZvZ match lasted an abnormally long time because of the stalemate that Swarm Hosts caused. In the discussion thread, David Kim described the balance team's current decision:

Over the last few months, we’ve been internally playtesting a variety of design changes to the Swarm Host. We’ve come to believe that, in the long term, a change to overall Swarm Host design could be a good thing, but in the short term, we’d prefer to not disrupt the interesting non-stalemate Swarm Host play we currently see. Therefore, we don’t believe in removing the unit or completely redesigning it at this time.


In addition to that, it seems like the balance team is looking for ways to alter ZvZ balance without affecting any of the other matchups. There are a few possibilities that have been mentioned by David Kim:

We’re thinking along these lines:
- Revert spore buff and buff hydralisk anti-air vs. biological units only.
    o With this, even if Broodlords are Abducted by Vipers, they would still be great against base Defenses.
    o The Mutalisk strength in ZvZ could possibly be countered a bit better by Hydralisks.
    o The effect on ZvZ would be acceptable, and the potential effects on ZvP and ZvT are minor.

- Change the Viper’s Abduct ability to make massive units immune to it.
    o By making Brood Lords immune to Abduct, we’d solve the stalemate. Late game ZvZ would be mostly about who wins in the air.
    o There are downsides -- Abduct is a really cool ability, and it is something Zerg needs vs. Colossi in PvZ.
    o To address that, we’d consider a potential buff to Blinding Cloud so that Vipers would still be a valuable utility unit in the ZvP matchup.


To check out the full post, click here.

Battle.net - Thoughts on Swarm Host

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