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Red letter days, it's what we're in the business for.  That day when something special happens.  Whether it's marriage to the girl/guy of your dreams or just the perfect double cheeseburger; it's the kind of thing these communities are based around.  Beating an old rival online; watching Boxer pull off an amazing play; the StarCraft II announcement; the Zerg reveal - these events are brilliant.  Well today is time for another one.  It's time for the 13th lucky issue of what we like to call...

 

The Legacy Weekly

 

SC:L Summary

 

This week the first of our contests, trivia, came to a close.  Winners and answers were announced here.

Battle Report 3 was "leaked" this week.  We reported on it here, and provided the highest quality video we could.  If you haven't already, go watch - it's arguably the best so far; although there has been talk that the build it is played on is even older than that of Battle Report 2.

 

Blizz News

 

Two blue posts this week on different subjects, first a balance question.  How does one stop a Stalker/Archon combination army?  Other than stopping it being built in the first place, Karune had this to say: 

Terran: Ghost's EMP + Stim Packed Marines + Medivacs would do very well.
Zerg: Similar to the original StarCraft, Hydralisks (since they have been brought down to tier 1.5) counter Archons well and Zerglings can be brought in to clean up the rest of the Stalkers. Positioning would also be important as well - making sure the Zerglings flank and are able to hit the Stalkers without going through the Archon attack zone.

Everything has a counter, some soft, some hard.  The Terran infantry is a very powerful force now with many different iterations.  Seeing the number of different plays that come out of the simple Barracks will be an experience to say the least.

Also discussed was the matter of upgrades being visible on units.  While some will (Marine shields, Zergling wings, Battlecruiser upgrades), simple +1 attack or +1 armor are unlikely; a simple click on the unit being simpler and requiring less development time or knowledge of the game.

Available this week was a video interview with Dustin Browder and Chris Sigaty at Dreamhack 2009.  There's no solid, new information but it's certainly worth watching, simply for the tidbits.  Check it out here.

Blizzard provided details for the Blizzcon contests.  The StarCraft entries, particularly for the costume contest, are always amazing and we expect the best out of each of you.  Take a look here.

 

Fan Art
 
Zergling
 
This week's piece of art comes from BloodCri.  If you have any suggestions for the fan art segment, please e-mail This email address is being protected from spambots. You need JavaScript enabled to view it.
 
Community News

 

In what is becoming a regular contribution to the community news segment, TeamLiquid displayed the results of their beta baking contest.  Some of the winners are just superb.

SCforall reports that Blizzard is now sponsoring GOMTV, the korean and english broadcaster of e-sports in general; StarCraft, WarCraft III and World of WarCraft in particular.  This represents a move to enhance the e-sports community and can only be a good thing when it comes to StarCraft II and making sure it reaches the pro scene as fast as possible.

This concludes another edition of the Legacy Weekly, until next time.

The Legacy Weekly approves: Why, this very day, good sir.

Evolution is a tricky subject.  We've all got our own opinions; we can't even agree if it happened or not.  It has spawned countless science fiction tales from the genetically enhanced super soldiers of Games Workshop's forty-first millenium to our own hyperevolved parasitic lifeforms - the ever menacing Zerg.  It boils down to change, change that is necessary for lifeforms or elements to continue to exist.  SC:L went through its own evolution: sprouting the wings of 7.0, powerful beats forging a new path through the turbulant air of the StarCraft community.  This segment changed with it and it hasn't stopped.  The start of an upgrade to bring new features begins in the latest issue of what we like to call the...

 

The Legacy Weekly

 

SC:L Summary

 

Not our most productive week, but the contests (the fruits of which shall provide reading material to you masses) are ongoing.   Check out our latest, the fan fiction contest, here.  A challenging word count provides a little variety from Blizzard's own contest, so get to it.

 

Blizz News

 

There were some rather detailed blue posts this week, with the EMP ability taking centre stage early on

Yup, EMP is currently on the Ghost and does 100 shield damage to all units and drains all energy in that area of effect. Having a Ghost presence in any TvP match up is crucial, especially if there are casters in the opponent's army. In the original StarCraft, the EMP used to kill all shield hit points, but since in StarCraft II the ability has been added to the Ghost, which is more easily attainable unit than in the original StarCraft, we have reduced it's potency a bit. 

Plus a one-click ability that reduces an opposing army to half health near instantly isn't something that we want to promote. 

To combat EMP, Protoss players have huge new additions to their arsenal that can help them attack, defend, and buy time for tactical retreats (to allow shields to recharge since they recharge 2x as fast as the original StarCraft). These new additions would include but are not limited to: Force Field (Disruptor), Temporal Rift (previously known as Time Bomb) (High Templar), Colossus AoE lasers (with upgradable range), Phase Shift (Disruptor), Shield Regeneration (added to Obelisk [known previously as the Dark Pylon] replacing 'cloak'). 

 

In response to this, battle.net questioned Karune on various specifics of Protoss shields and units.  One question asked why not just deploy multiple ghosts, for example three, to demolish Protoss armies.  The response was that this would cost more, both in resources and time; also requiring more micromanagement.  It still sounds like a strong tactic, one the Terran players will enjoy perfecting.

Further enquiries were made as to the state of the Dark Pylon, which has now been renamed the Obelisk and no longer cloaks.  It still fulfills its role as the additional macro-management tool for the Protoss.  Additionally, as we draw closer and closer to the horizon that is beta balance questions have begun to have more confident and solid answers - Karune explaining that mass infantry will be easily countered by a Collosus or two.  There is a logic here, fast teching to Collosi resulting in early observers to counter the Ghosts that would be an inherant part of any infantry strategy.  The pieces begin to fit, as they do in the current iteration.

There was also the release of a Q&A this week, bringing some news for the map/mod makers out there.

 

Fan Art
 
Infected Zealot by RobotPencil
 
Our new segment for this week is a fan art section.  We'll find one piece of amazing fan art and show it off. This week's piece comes from Anthony Jones AKA RobotPencil.  You can read about the piece and his ideas for this unit to be in StarCraft 2 here.  If you have any suggestions for the fan art segment, please e-mail This email address is being protected from spambots. You need JavaScript enabled to view it.
 
 
Community News

 

An interesting tidbit popped up on Kotaku this very day, stating that games journalists have received e-mails asking them to ensure they have a battle.net account.  Just another tantilisingly small step towards beta, but a step none the less.

TeamLiquid provided two very nice pieces this week.  One some speculation on beta and information about keys to be given to professional players.

Secondly, a report that SlayerS_`BoxeR`'s biography has been made available to the foreign community in English.  A great thank you to the translator, marencielo, who made a post here annoucing the finishing.

This concludes another edition of the Legacy Weekly, until next time.

The Legacy Weekly approves: Prototype.  Also this.

We hate waiting.  Expectations heighten, people bore, you get so. frustrated.  The more time the passes, the more we worry; what if it isn't as good as it could be?  What if they're ruining it?  What if we're ruining it?!  And how the hell am I going to get into the beta!  Well, we have two bits of amazingly good news:  No more waiting for the latest issue of what we like to call the...

 

 

The Legacy Weekly

 

SC:L Summary

And secondly, here's how you're going to get into the beta:  we've got two contests for you to dig your teeth into; both challenging with excellent rewards.  Write us an editiorial, we'll give you a beta key.  Answer some questions (note: they're hard), we'll give you a beta key and maybe a Blizzcon ticket.  You've only got until June 15th for that one so hurry up.  Design a hero, we'll design a beta key all they way to your hands.

 

Blizz News

 

In a conference call, Mike Morhaime stated that Blizzard was aiming for a release in late 2009 - we're dreaming of a Terran Christmas.  As with ... well pretty much everything Blizzard ever say, this is what they're aiming for; not a confirmed fact.  Karune reassured the battle.net forums that if the game isn't good enough by then; it won't be released.

There were also worries that the latest iteration of Blizzard's online multiplayer service Battle.net would be subscription based.  While this has not been completely denied, Karune had the following to say:

When a player buys the StarCraft II box at retail, they will have the ability to play on the new Battle.net for free.

For those listening to the latest Activision Blizzard conference call, Mike Morhaime also mentions it there as well. 

 

What this means: purchasing StarCraft II will allow you to play multiplayer, assumedly in all its forms (UMS and standard) both on LAN and Battle.net without any additional cost.

What this does not mean: there will be nothing that requires payment.  The chances of there being some sort of "premium" service with additional features (for example, early access to expansion betas) that is subscription or one-time payment based are still high.  On the side of speculation, this would likely be a Battle.net Account wide service; as opposed to specifically for StarCraft II (or Diablo III).

In the same thread Karune reinterated that StarCraft II's multiplayer is being designed around both ensuring that pro-level play will be as intriguing and long-lasting as that of the original; as well as making sure that players of every skill level are able to enjoy the game as much as possible.  More information will be released on this alongside the Battle.net reveal.

Two other posts of note, both Terran related.  One related to the Ghost - reassuring the community that this unit will be infinetly more useful than it was in the past.  No longer just a vessel for embarassment at the hands of SlayerS_BoxeR, EMP has been returned to him for massive effectiveness in the Terran vs. Protoss match-up.  There was also a question in relation to add-ons.  The purpose of the question wasn't exactly easy to define, so have a copy-paste and make of it what you will:

While I don't know about the 'main idea' of the add-ons being detachable is so the other side could steal them, this mechanic is still in the game. The AI does not prioritize the buildings over the the add-ons in StarCraft II. 'Stealing' is also a bit trickier to do since Terran players can salvage buildings like add-ons and bunkers to get 100% of the cost back over X period of time (in which X is subject to balance still of course).

 

Community News

 

Many more contests, if ours don't do it for you; take a crack at those.  We particularly like anything involving cake.

TeamLiquid also announced their Liquipedia, a definitive wiki for professional StarCraft information.  This looks like it's going to be an invaluable resource for all matters relating to the pro-scene.  Be sure to check it out when it's released a few hours from now.

Last, and we're praying this isn't least, the latest issue of PC Gamer UK had an interesting moment on its final "Next Month" page.  Just a simple sentence.  "Inside the StarCraft II Beta".  A simple trick to sell a few more magazines or do they know something we don't?  We'll find out July 2nd (or, hopefully, beforehand).

This concludes another edition of the Legacy Weekly, until next time.

The Legacy Weekly approves: The middle of June.

Anniversaries mean a lot.  StarCraft Legacy's approaching one, we celebrate our game's one and hay; every now and then we have a reason to mention one out in the real world.  These all pale in comparison when something truly momentous and extraordinary occurs, continues and then has a red-letter day.  In that fashion, we present to you: the tenth in the series we like to call...

 

The Legacy Weekly

 

SC:L Summary

Its been a big week for translations.  Karune reported he had been away in Asia showing off StarCraft II.  SC:L, bringing you all the scoop out of the StarCraft nation, translated what information was made available by the Korean press. You can read it all here.

 

Blizz News

 

In the true spirit of fansite news, this section is unbelievably longer than last week's.  Thanks for spreading our work out Blizz.

Arguably the most important event in recent weeks was the sale of Blizzcon tickets.  On two different days in the past couple of weeks, over 10,000 tickets were sold in a total combined time of roughly an hour.  Congratulations to those who received them - to those who didn't, almost all fansites (WoW, Diablo and StarCraft) have received tickets to give away in competitions.  As was mentioned earlier, our own should be up soon enough.  The Community section of the Legacy Weekly will also feature those contests held by other StarCraft fansites.

On to the blue posts, first we have Karune on the general usefulness of the Medivac and how it relates to Brood War's Medic.

I too believe it is much better than the Medic from the original. The Medivac heals quicker and are less susceptible to the same units that the Marine is susceptible to and they also increase the overall mobility of the Terran army. At all times they aren't healing, they can be dropping Tanks and harassing. Word on the street has it that Thors too may be able to be transported by them ;)

The ability to transport Thors could be the be-all and end-all of harassment strategies, what with their massive single target damage (for main structures) and huge AoE abilities.  Along with this will be standard "elevator" movements made possible, adding another possible unit to the army taking the high ground.  Karune also mentioned that the Thor will take up all the storage space of a single medivac - mass drops will cost a lot; but may win games.

Moving on, a rather detailed question was asked in relation to how balanced the much discussed Hunter Seeker Missile would be versus the intended implementation of Mutalisk stacking:

It is true, if you can get close enough with the Raven (previously known as the Nighthawk), the Hunter Seeker Missile(HSM) is likely to do some major damage. Nonetheless, a Zerg opponent should have an ample amount of time to react to it, and the HSM has a slight delay launch when it comes out from the Raven. Additionally, there will be a visual that will show exactly which unit is being targeted by the HSM, allowing the possibility of more micro by the Zerg player to limit the damage taken.

In the true spirit of StarCraft, this is another example of an ability that could be massively overpowered against less skilled players but will be easily countered with fast reactions and good micro.

Last but not least, Cydra clarified the way in which damage will be calculated against an Immortal's Hardened Shields.

Hardened Shields reduce the damage of incoming high damage attacks to 10 if Immortal's shields are up. After Shields are depleted, the damage hurts the Immortal's life directly.

About the Shield upgrades, it goes like Damage - Shield Upgrades and then - Immortal's Hardened Shields. For example, if your Immortal shoots the enemy Immortal with fully upgraded shields, the damage will be 10: 35 (20+15 vs Armored) - 3 (full shield upgrades) = 32, and it's more than 10, so the enemy's Immortal takes only 10 damage by Hardened Shield. But if your Disruptor shoots the enemy Immortal with fully upgraded shields, the damage will be 7: 10 - 3 (full shield upgrades) =7 (it's below 10 damage and so Hardened Shield won't do anything).

It's little bit complicated to explain how the damage goes but basically it is like, Damage - Shield upgrades - Hardened Shield.

In shorter terms, upgrading standard shields will be useful against attackers who deal 12 damage or less.  This will help alleviate the Immortal's main weakness - low damage, fast attack units such as the Terran Reaper.

As a reminder, also released this week was Q&A 51 along with some other tidbits.  Read the full details here.

 

Community News

 

StarCraft2Forum.org started their video contest.  With 18 beta keys to give away, this is a perfect opportunity for the encoding-minded among you to win yourself a place in the StarCraft event of the year.  Get working!  We'll report on the winners.

Blizzard announced the winners of the May Comic Contest, viewable here.  Those outside the US be sure to set the main site to ENG(US) to view the comics.  In fact, those of you in the EU will also notice a few more months worth of new comics for your perusal.  Enjoy.

In addition to the official Q&A above, SC2Armory also received their fansite Q&A, the 5th in the series.

This concludes another edition of the Legacy Weekly, until next time.

The Legacy Weekly approves: Gamecubes.

 

This world marches constantly onwards, ever-presently poking at your brains; demanding the latest information - the most up to date stories. Providing this for you are the fansites: the best and brightest arranged in a collection of ragtag groups; dispensing judgement and knowledge like so many diligent soldiers in the war against misinformation. SC:L is the best, we're the Alpha squadron, the Omega team; "when all else fails, we don't". This is our final word on the week and we call it the...

 

 

The Legacy Weekly

 

 

SC:L Summary

We brought you news and features noone else could this week; here's the best of it.

Pimpest Plays 2007 - Admittedly inexcusably late, still the greatest collection of clips available on the internet.  We hope it was worth the wait.  Comments here.

SC:L Exclusive Q&A - As the fansite Q&As continue, we get our turn.  Some questions that are now out of date but others that provide some vital answers.  Comments here.

GameMeca Impressions - We translated that latest preview of StarCraft II by Korean site GameMeca. The opinions of the StarCraft nation should not be unrepresented or downplayed and this is a very positive piece.  That is a good thing.

We also had some gorgeous new images from the game itself. Also some pictures of the upcoming Frontline Volume 3.  We'll have a review after release.

In addition, be sure to watch SC:L this week for some upcoming contests!

 

Blizz News

Errr...

Well, Cavez (Dustin Browder) posted about the Infestor's Neural parasite, an ability that works as a temporary version of the mind control ability alotted to the Dark Archon in Brood War.

If you control a critter it switches to your side. So it would be targetable. 

You can build buildings with parasited units. The SCV case is a bit of a challenge (though you could just parastie him again mid-build) but the Protoss and Zerg work easily enough.

Although doubtful that it will be used in professional play; the ability to mix races is always a hilarious one in more casual games.  The spell itself, however, could be an interesting ability for drastically changing the outcome of battles - particularly against Battlecruisers, Carriers or Colossi.

Community News

Fomos, a large Korean e-sport site, posted two interesting things this week.  Teamliquid.net translated them and we posted them:

Observer Modes - Not the most vital of possible informations, but the APM counter will be a good way to tell the skill of lower level players.  The overlays in general will be useful for commentators in telling what strategies players are going for.

Impressions - A preview akin to any other, but of the latest build.

Last but not least the Writing Contest Winners were announced.  Congratulations to those of you who are mentioned, comiserations to those who are not.  A round of applause for whichever poor intern got the job of sifting through the hundreds of entries that must have been received.

This concludes another edition of the Legacy Weekly, until next time.

The Legacy Weekly approves: Backstabs.


 

Each and every week the StarCraft community comes up with new ways to play, new features to read and new videos to watch. More information, more words, more pictures, fanfiction and long-winded build up paragraphs than one single person can possibly find by themselves. And thus, StarCraft Legacy presents its newest revived section that we like to call...

 

 

The Legacy Weekly

Welcome, let's start with ... us!

 

SC:L Summary

We're back! Wildly cheer now! When you're done, check out our forums; editorials and features; our frankly amazing interviews section; and your new and improved user page, complete with blog. Questions and comments here.

 

Blizz News

The big piece of news this week is the Beta Opt-in going live, accessible on battle.net (EU/US) and going live first in the US, New Zealand and Australia. Would you like to know more? Most noteworthy among the questions asked about the beta is that left-over Worldwide Invitational keys (previously used to access the Wrath of the Lich King) will be part of the pool used in StarCraft II's beta.

From the dark realms of battle.net come some interesting tidbits this week. Most exciting is Dustin Browder popping up and providing this guide to how battle reports are made. Really detailing the process that must be gone through to create the video playthroughs, this shows why we've only had just two. Beta soon should fix that problem, we expect all of you out there to make your own: we'll feature the best.

On the gameplay side of things, there were three short answers of note. First up, a note on the Hunter Seeker:

 

No, it can't target structures. But it still can give damage by hitting units right next to the building with the splash damage.

 

Common sense for an inability to hit buildings - a bit too easy to snipe key structures, particularly the lower health upgrade centres. However, the splash damage effect could be a good way for higher-skilled players to gain an advantage. As always, balance will be the biggest factor - just another reason to look forward to beta.

Also the application of Nullifiers:

 

In one of our Battle Report considered replays, I have actually seen 2-3 Nullifiers brought straight into the enemy resource line, then all exits force fielded so the enemy drones couldn't get out, and the Nullifiers pretty much killed a large amount of them easily since they get bonus biological damage.

 

Nevermind the example presented here - which could have been stopped with a couple of anti-air units - but think about the possible implications of this tactic deployed alongside some classic StarCraft harassment moves such as the Storm drop. One you can't run away from. Ouch.

Lastly, the Changeling:

 

Changelings, once moved in contact of the enemy will permanently change to their standard tier 1 unit (Zealot, Marine, or Zergling) and will not change back into the original Changeling model.

 

Not a lot to say, other than this means that a unit could (theoretically) remain inside an enemy's forces indefinitely. The micro possibilities of attempting to react to an opponents forces movements so as not to be caught out should be impressive and against the lower skilled players, this could prove to be a devastating weapon for intelligence gathering.

 

Community News

Starfeeder's Valor tournament reached its round of 32 stage. To all competitors: good luck. To everyone else: happy watching. We'll be keeping track of the tournament.

The World of WarCraft pet giveaway for Blizzcon 2009 was announced annnnd...

 

it's frankly one of the cutest things of all time. We approve.

StarCraft2.net.pl posted up some marvelous StarCraft II tech-trees for the Terran, Protoss and Zerg (click to enlarge):

 


As up to date as they can be and prettier than a perfect storm drop, we're really impressed by this work.

Our friends over at TeamLiquid.net have done a translation of an interview with Dustin Browder over on the German site Gamestar. There's a nice amount of detail and a huge number of questions there. Certainly worth your time.

That's all for this edition of the Legacy Weekly, please post comments/suggestions/ideas etc. to this thread.

The Legacy Weekly approves: Bashiok.


 

 

Issue #7 - November 2007

 

WeeklyLine.jpg

 

DauntTalk.jpg
w00t! We are back! After a month of absence the Legacy Weekly is now back!

SCVTalk.jpg
You mean, the Legacy Occasionally? (hehe).

BooTalk.jpg
Max, you better shut up or I'll send you to visit the Queen of Blades again... Anyway, the Legacy Weekly team is now reinforced with a new office and new recruits. Say "Hi" all.

Introduction.jpg

GonzagaTalk.jpg
Yo! I am Gonzaga, the first and only intelligent Zergling in the sector. I have different roles in the Weekly - The Zerg Rush, expressing opinions about future Zerg updates, and humping James' leg.

JamesTalk.jpg
An intelligent Zerg? In here?! I refuse to work with these terms. Besides, I think he is lacking a gender identity! Boo?! Argh! Get off my leg stupid Zerg!

BooTalk.jpg
It's either him or the mentally disordered Ultralisk we found outside. Your pick. Instead of whining, why don't you introduce yourself?

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Oh well. I am James the Protoss from Shakuras. You can call me "the logical voice" in the Weekly with all these freaks around... Oh, and in case you've been wondering - James means in the Protoss language: "Noob-without-psi-haha".

DauntTalk.jpg
LOL. Tough parents. What about you Max?

SCVTalk.jpg
You people already know me. "SCV Community Scouting". Yeah, that's me. The black sheep of the crew. The man behind enemy lines. Each Weekly I'll gather funny and interesting news from the StarCraft community.

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Me and Dauntless are happy that you work with us guys. Now that we all know each other, we can start covering news, and we had plenty of it in the time of our absence. Tag along, here we go!

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During our absence we have missed four QA batches by Karune and other interesting posts made by him and Dustin Browder on the Battle.net forums. With the latest Q&A's we've got to know the new map editor, SCUMedit, a bit better. We now know that the max map size is still 256x256, creators can now lock maps, tilesets and terrains can be mixed, heroes with experience and items can be added to maps and so on. It seems like SCUMedit will be really powerful. Besides this Q&A, a lot of great info has surfaced the last month. Let me parse last months Q&A's and quotes by Karune and Cavez:

 

*Initiating Hyperlink Device*
...
*Parsing*

Q&A 19 | Q&A 20 | Q&A 21 | Q&A 22
Gore | Screenshots (Firebat & Auto-Turret) Chat | Cavez on Zerg Delay | Firebat as Tier 2 | Colossus

 


GonzagaTalk.jpg
Aye caramba! You Protoss lack the swiftness of the Zerg.

DauntTalk.jpg
...Do I look swift to you?

JamesTalk.jpg
Not only do you lack swiftness, you're not even a Protoss! Just a mere robot. There's a reason you're not in the new game!

DauntTalk.jpg
:'( Robots have feelings too. Well, who cares? I still have my Scarabs. Now on to something a bit more interesting; The Firebat changes! Another debated issue.

 

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JamesTalk.jpg
Certainly. The slaughterers of Zealots and Zerglings have been moved from the Barracks to the Factory. Some call it desecration of StarCraft lore, some call it necessary to keep balance in the game.

DauntTalk.jpg
It's been the heaviest topic of discussion on the BlizzForums the last week, join the fun here:

 

*Parsing*
[Discussion] FireBats from the Factory: Good or Bad??

 


*Hyperlink Device Shutdown*

 

Firebat.jpg



BooTalk.jpg

Don't know about you guys, but I really like the changes and updates introduced in the last weeks (especially the Firebat and the Nomad's Auto-Turret). It seems most of our visitors here at SC:L also like the new Firebat (as the last poll implied).

As for "Blizzard Talks" updates, we added last week a new feature to SC:L, "The Battle.net Spider" (to the left of the page), where you can check out the three latest updates by Karune, Cavez and other Blizzard devs on the Battle.net forums. During the week we will also bring up an archive of all these quotes since the announcement of the StarCraft II.

GonzagaTalk.jpg
*yawn*. Time for more interesting updates...

 

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GonzagaTalk.jpg
ZERG!

DauntTalk.jpg
Stop misleading our readers Gonzaga! There was no Zerg on StarCraft2.com during these last weeks. What you have seen are the secret screenshots Boo holds on his desktop...

BooTalk.jpg
Wh- Daunt!? Ze- Zerg shots? Me? Are you crazy? err? I've never held any secrets from you or our fans. You speak nonsense!

SCVTalk.jpg
But you told m-

BooTalk.jpg
MAX! I'll tell Dauntless to turn you into a Scarab! Shut up! >cough< Back to the updates... Something fresh for start - "The Story So Far". A new feature on the official website which describes the StarCraft story shortly. The first part covers the events of the original campaigns. There's nothing really special within the page, besides the following quote:

Quote:

A new executor, Artanis, was chosen and sent into battle, winning a crucial victory in the province of Antioch. Soon afterward Tassadar contacted Artanis and spoke of the battles upon Char, the discovery of the dark templar, and Zeratul's victory against the cerebrate.
JamesTalk.jpg
WHAT? Does this possibly mean the Executor in the original StarCraft is actually Artanis?

GonzagaTalk.jpg
And I thought you would know better of your history... Pfff... No it doesn't. The reason this was inserted was because Metzen said on BlizzCon that your characters in SC/BW that you played as never existed. So someone had to do what you did - they just inserted Artanis. Stupid Protoss! A Zergling knows better than you!

Anyway, The second update deals with these mysterious buildings introduced in the art gallery:

 

art1.jpg


SCVTalk.jpg
The community thinks these are Xel'naga buildings that will be featured in the single-player campaign. Who knows?

JamesTalk.jpg
I do! They are Dark Templar buildings, not Xel'naga! Look at the color scheme, it matches Zeratul's ornaments color.

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Maybe James, but nothing is 100% sure until the game is out.

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On 2017.

The other news on the site were of course the units/buildings - The Protoss Observer and the Terran Sensor Tower. If you haven't checked their unit pages already go ahead!

 

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The official discussion topic this month is the Terran Ghost. Its abilities (Snipe, Calldowns and EMP) and placement in the tech-tree have made it a lot more interesting than the expandable version of the original. You can discuss about the Ghost and raise your idea/opinions in our discussion thread.

 

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SCVTalk.jpg
I can't believe the Ghost suddenly has 100 HP, that's 40 more than me!

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Well, 100 HP doesn't fix the Ghost. The only time I would think of using a Ghost would be versus Protoss. Snipe High Templars and EMP. That's about it, though. It still requires an aweful lot of teching too. Also, we still need to see how it works versus the Zerg.

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It won't be good only against Zerg. It'll be good especially versus any caster unit.

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A Tier 1.5-2 Ghost. Incredible. Finally a REAL support unit for the Terrans which is viable through all the game. The opponent is massing casters? Snipe. Protoss is massing Immortals? EMP. Want to harras a mineral-line? Drop-pods? Miss the cold-war? Nuke!

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[Trying to snipe Boo]

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Ok, enough. I'm going to end this discussion by saying this; Less theorycrafting. We need to play the game ourselves and try the Ghost to really know how it feels and works. Logic sense prevails!

 

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Muwhahah! My own section! Out of reach from Boo's whims!

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Can I be the loyal sidekick?

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No! Shu! Where was I? Ah yes!

  • The Mar Sara Campaigns! Our own Drake Clawfang has created two multi-part campaigns for Brood War. The campaigns tell the story of different Terran and Protoss characters in the time frame of Mar Sara's destruction.
You can download the campaigns here:

 

Part 1 | Part 2
| Other Great Campaigns by Drake

  • StarCraftLive composed a nostalgic archive of StarCraft previews from 1997. Great material for those of you who didn't know about the game back then.
Part 1 | Part 2

  • The second book in the Dark Templar Saga will debut in the coming week (November 27). Few weeks ago, BlizzPlanet had conducted an interview with the author of the book, Christie Golden.
From the Interview wrote:
Will we see Tassadar's memories within Zamara, the Preserver?

Christie: Yes. I'll continue using the motif of a friend of the great Protoss figure to show readers these very important Protoss in history. I'm really enjoying it, moreso than actually doing the point of view of Khas or…others.

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Can I still be the sidekick?

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Gah!

 

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James, you're in charge of Art updates.

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But I have no idea about art! Look at my drawing skills and be convinced!

 

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LOL. A handicapped larva can draw better.

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I like it. You're on it.

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Doh! Where do I begin? Hmmm... Comics!

Also check out these two great drawings from starcraft2.net.pl:

 

1 | 2

 


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Good job! Although you forgot to mention that starting next issue we will have our own comic strip as well (featuring the adventures of SCV Max).

 

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The Zerg Rush is back, and guess who is in charge! Ah! Before we see what we have for this week, lets check out the riddle from last month:

 

I was mentioned once at the four. My kind were featured in the lore. The future is unknown. The master says we are all gone. Necromancery was fun, but my subject had to run... Who am I?

 

Boo! It's me, right?


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Errr... No Gonzaga, the correct answer is the Cerebrate Kaloth featured in Resurrection IV. Three people answered this riddle correctly: Jack Wimbish, areese87 and Tohron. You all win a-

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Roasted Kakaru?

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No. That was our reward last time you fool! You all win a chance to see our next riddle!

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Lame. Oh well... Here it goes...

 

We like the cold, we like the winter
Are we a kind of critter?
If you kill a certain one of us, a Zerg will emerge.
Oh, please don't lock us in a cage...

Send your answers to This email address is being protected from spambots. You need JavaScript enabled to view it. . Good luck!

 

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That is all for the current issue. We hope you've enjoyed our new format. Remember, post feedback and idea within the news post on StarCraft Legacy or through the Private Messages system.

In the next issue the Weekly crew will invite the new members of the SC:L staff for a quick introduction.

Until then...

 


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Special thanks to the Weekly artist, Stephen, for making this possible.

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Welcome to our 6th issue of the Legacy Weekly. This is the last issue of its kind... Next week there will not be a weekly. We will start releasing the weekly once in two weeks. Fear not loyal fans, as the bi-weekly issues will have better content, our own exclusive comic strip, more of the staff opinions and other great stuff.

Please send feedback and ideas to This email address is being protected from spambots. You need JavaScript enabled to view it. or This email address is being protected from spambots. You need JavaScript enabled to view it. . Tell us what you think about the changes the Weekly undergoes.

Enjoy your read!

 

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Karune
brought us the 18th Q&A this week, and this time it's a Map Maker issue. Greatly assisted by Brett Wood (StarCraft II's Senior Software Engineer). Here's some highlights from the Q&A:

Quote:

Will the number of available locations/triggers increase? The current limit on locations really cramps some ideas.
[Brett Wood] Any limits on both regions and triggers will be at least in the thousands.

Will max unit limits increase? The current unit limit on maps is quite a crimper, and nobody likes CCMU (cannot create more units).
[Brett Wood] I dont recall the exact unit limit in the original StarCraft, but the StarCraft II limit will likely be a healthy boost over the limit in Warcraft III. The exact value hasnt been nailed down yet and will depend on optimizations near the end of the project (i.e. shortly before release).

To see the full Q&A, go here.

 

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Karune
also followed up to this:
Karune wrote:
Quote:
I think a few more questions could have been addressed. Especially some that would help me decide whether I'll be making maps for SCII (such as the nature of the game's physics and terrain, among other things).
As we dive deeper into the Map Maker Series of Q&A, the questions will get more and more technical, as well as having more specific type questions answered. To start, we wanted to keep it relatively light, but don't worry, we'll get into the details of the Map Editor as well :)



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This week our SCV stayed at base to harvest resources. No more risky mission - until the next issue...

Last week CNN had conducted an interview with Blizzard's Jungwon Hahn about the popularity of StarCraft in Korea. The interview is rather short but it's nice to see StarCraft featured on CNN. You can watch the interview here.

 

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This issue we have another StarCraft comic site to introduce - SC2Comic.com. The site was brought on-line this week. Good luck!

 

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This week Simon & Schuster published an excerpt of the first episode for the new upcoming book in the Dark Templar Trilogy by Christie Golden - Shadow Hunters. It is really a good read even for these of you who didn't read Book I. Here is a sneak peek:

Quote:

..."Kerrigan rose and paced. She was beginning to grow impatient. Before her arrival as their queen, she knew, the zerg had had a mission. To grow, to absorb, to become perfect, as their creators had wanted them to be. Their creators, whom they had turned on without so much as a breath of conscience. Sarah Kerrigan understood the idea of "conscience." There had been moments, even in this glorious new incarnation, where she had had twinges of it. She did not see such a thing as a weakness, but as an advantage. If one thought like one's enemies, one could defeat them.

 


The zerg were still on that mission under her guidance. But she had brought something new into the mix: the pleasure of revenge and victory.

And for too long now, she had been forced to rest and recover, lick wounds, and fall back on the original mission.

Certainly, she had not been idle over the last four years. She had rested here on Char, had found new worlds for her zerg to explore and exploit. The zerg had thrived under her leadership, had grown and advanced and improved.

 


But she hungered. And that hunger was not sated by moving from planet to planet and simply re-creating and improving zerg genetics. She hungered for action, for revenge, for pitting her mind -- keen even as a human's, awesome in its ability now -- against her adversaries...


To read the entire excerpt, go here.

 

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Talking about The Dark Templar Trilogy, check out this comic by Grunt from StarCraftLive (almost a regular by now ^^).

 

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After many wrong answers which totally missed the right direction, a savior has appeared (and mysteriously was the last one to actually send an answer...). To remind you, here is the riddle:

 

It's all over now. Tell me - The last time, as tears go by... Time Is On My Side...

Joshua Khoo is our Zerg Rush winner for the riddle. Want to know the answer?

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The riddle was composed of Rolling Stones song names, which appear on the record played by Admiral DuGalle in the final cinametic of Brood War.

As promised, the winner gets a roasted Kakaru. Bonapetite.

 

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This week we have a new riddle:

 

I was mentioned once at the four.
My kind were featured in the lore.
The future is unknown.
The master says we are all gone.
Necromancery was fun,
But my subject had to run...
Who am I?

Send your answers to This email address is being protected from spambots. You need JavaScript enabled to view it. . The winner will be awarded with a hostile Scarab. Boom.

 

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We hope you have enjoyed our sixth (and rather short, damn Blizzard - produce more news!) issue of the weekly. Remember to check out our 7th issue in two weeks!

See you next time,

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The StarCraft Legacy Weekly celebrates its 5th birthday! We are constantly trying to improve by changing the layout and adding new sections every issue. This week we bring you a massive SCV Community Scouting update and the promised discussion topic with the the man behind the wheel of StarCraft Legacy. These are of course along with the usual summary of everything that was StarCraft in the past week.

Please send feedback and ideas to This email address is being protected from spambots. You need JavaScript enabled to view it. or This email address is being protected from spambots. You need JavaScript enabled to view it. . We will happily reply to everything on your minds.

Enjoy your read!

 

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The 17th Q&A by Karune was a bit late this week, but the quality of the information presented compensates on the matter! Make sure to sign-in for the Battle.net forums and give a big "w00t" to the Devs. Meanwhile, check out the highlights of the Q&A:Karune wrote:

...The devs have changed the Terran Cobras abilities to take on what was previous known as the Protoss Stasis Orb (which is now removed from the game). The Terran Cobra now acts as a slowing unit, with an electrical attack. In addition, many of the units already seen in game are having their roles re-evaluated, to again make sure that every unit has a distinct role in StarCraft II.

 

Will the defensive matrix of the Terran Nomad apply to enemy units within its AoE (Area of Effect)? (www.starcraft2forum.org)
Yes, the Terran Nomads Defense Matrix ability will affect both friendly and enemy units, thus using this ability on a position that the player can hold will be wise.

 

What helps to delineate the Thor and Battlecruiser as both being high-tier support units? Lots of concern over this duality? (www.starcraft.org)
Currently, the Thor has splash damage, whereas the Battlecruiser has direct damage in its attack. We definitely agree with most of the community that the Thors role overlaps with various other roles on the Terran Faction, thus we may modify that role or possibly cut the unit.

To read the full Q&A post, press here.

 

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In another post, Karune announced for the first time a new interface function, "Hold": Karune wrote:
There is currently a 'Hold' button which causes the unit to stop all actions it is currently doing (moving & attacking).

Unlike the classic "Hold-Position" which only prevented movement, this new button prevents units from attacking enemy forces within their attack range as well. This is a great feature for creating traps, and in case Lurkers are still in, Lurker Traps are given a new life.

 

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The last post by Karune this week regards the Terran Ghost. A Battle.net forum member suggested that the Ghost should have more durability in combat, and Karune replied with the following:Karune wrote:
A little more HP is nice, but what if we gave him an EMP burst ability?

Is this an implication for a replacement for Lockdown or just the usual "I'm evil and I like to play with your fragile minds"? Time will tell.

 

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Wait. What?! There wasn't any update on StarCraft2.com this week!

UNTRUE!

Blizzard secretly updated the official StarCraft II website with a change for the Protoss Phase Prism and the mechanics of the Protoss Warp-In. Here are the changes as they appear on the the unit's page:
Quote:

The Phase Prism no longer deploys a "Psionic-Matrix" like the pylon does, but it is able to create portals everywhere on the map which can be used by allies and even enemies to cross long distances.
Blizzard also added a new flash video showing the new Protoss Warp-In mechanics. Behold:

 


 

We wonder how many of you actually went to StarCraft2.com to check whether this is real. Hehe.

 



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Starting this week, we expand the Hot Discussion section as we promised before. Each week we will express our opinions on different matters and questions. LordOfAscension, the man behind StarCraft Legacy, joins us for this week's topic:

 

What is your favorite StarCraft II unit so far?

 

 

MasterBoo: Zerglings were my favorite StarCraft unit. Nothing is more appealing than a swarm of 3/3 Cracklings dropped in your enemy's base. Much to my disappointment, StarCraft II's winged Zerglings (!?!?) force me to choose a different favorite unit.

I love many of the StarCraft II units, especially those that can be used creatively in various situations, such as the Mothership's Timebomb, the new Nomad's Defense Matrix and the Templar's Statis Field. But my most favorite unit is neither of these. My favorite unit is the new Terran Cobra (dam dam dam!).

I know this is a very rare pick, but I really like the unit, I even like its Vulture like 3D model (>gasp< how could you!)

I liked the Cobra even before its latest change (check the Blizzard Talks section above in case you've missed it). The current, "slowing" version is even better. A player with a decent micro might be able to perform amazing moves, dancing around his opponents, shooting and slowing them, while other units take them off. The Cobra is my favorite unit (well, until Blizzard will start to announce Zerg units... ^^).

 

Dauntless: A bit brain damaged are we, eh Boo? The COBRA?! Like the Medic says; "Need medical attention?".

My choice is the Protoss Stalker. I really like this new, agile, dark Dragoon. Dragoons were one of my favorite units in StarCraft I, so it doesn't exactly amaze me that I like the Stalker.

Dark Templar history has always appealed to me, and everyone got to admit; They are ubercool. The genius mix of them both makes this unit supermegahyperubercool... yeah... I like it! I like it so much, in fact, that it's my favorite unit in StarCraft II.

I know it's a bit weak, both in HP/Armor and firepower. But it has Blink! Blink is such an incredible ability. You can use it to chase, run away, scout, harass, and generally annoy the hell out of your opponent. Protoss players will praise the Stalkers and it's Blink! That's what I believe anyway.

So to wrap it up: Stalker. Dark Dragoon. Blink. Flawless victory!

 

LordofAscension: Boo! The Cobra? ew. I have to admit I seriously disliked that unit when I played with it but the new abilities that are being implemented could change my mind easily.

As for my favorite unit? To begin I believe I need to set the record straight. Back in the day (insert "I've been doing this too long" joke here) when I was actually a good player, all I played was Protoss. The race is amazing. Since then I almost exclusively play Zerg. But in StarCraft II I'll be returning to my first love. My favorite three units StarCraft/Brood War are the High
Templar, Carriers, and the Arbiter. The entire Protoss race has some distinct and great abilities implemented/planned for StarCraft II and a number of units have caught my attention.

First and foremost - the Carrier. Yes! Call me n00b, whine that the Carrier returned at the expense of the Tempest, but I love the Carrier. From a non-competetive gameplay and lore
perspective the unit has no equal.

When I was at BlizzCon I made a point of discussing the Carrier and I'm glad that it is back. Hopefully it will be balanced properly and will retain its flagship/powerful designation. The new interceptor animations are great and I have high hopes that this unit will carry on its legacy.

The second unit I'm really excited for is the return of the High Templar (Templar?). While the unit hasn't been officially been announced (for undisclosed reasons) this unit has amazing potential
and is in my mind probably the most strategically key support unit for the entire race. If Blizzard fixes the animation (from the BlizzCon showing) and doesn't nerf the Psi Storm I'll be thrilled.

The Warp Ray also has me begging for more. Their strategic importance will be quite evident as they bring down the enemy's most powerful units.

The Immortal is just plain fun to play with. Yeah they get raped by M&M but so what? Long have I awaited a great tank killer. Now the puny pink fleshlings will pay!

The Stalker probably dominated most of my play time at BlizzCon but I'd say Dauntless covered it pretty well.

If I had to chose one unit that I'm most excited for so far - I'd have to say the return of the Protoss race to its seat of dominance. Yes I cheated; when I get to play more I'll render my judgement. If you should manage to survive
the first 10 minutes of my attack, my flagships will rule the skies and you shall weep. Oh and watch out - there's a Dark Templar behind you.


MasterBoo: Where? >hides<



Do you have a concerns you want to express? Something that you feel has not been discussed enough? Send us your thoughts and they might appear here next week!

 

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The adventures of our SCV protagonist continue! This week we have sent our SCV for a different kind of mission...

 

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(Click to enlarge)

The comic strip was made specially for us by last week's comic artist, Grunt of StarCraftLive. The Weekly team deeply thanks him. And in case you don't have enough, here is a new shiny comic by him:

 

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(Click to enlarge)

 


Want more StarCraft comics? There you go:
  • Food for Thought Comics - A new site dedicated entirely for StarCraft II comic strips.
  • Big Time Toons - Great strips created by our forums' member, General Tekno, who claims that he "was definitely inspired by rumblings over at BlizzForums..." Here are some of our favorites:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8

Furthermore, our SCV managed to gather four interesting articles and blogs from various StarCraft II fan sites:

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StarCraft Legacy is proud to introduce another world exclusive! To the left you can see Zeratul holding one of the mysterious Xel'naga artifacts which ties the fate of all the Koprulu sector races together (this is of course, a lie).

This week Blizzard has continued their routine of updating the fan art program page. The update consists of two humorous StarCraft pieces and another couple of amazing WoW art (WoW mentioned here?! TREACHERY!).

 

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You have all been very creative during this week. Nobody answered the last Rush correctly, but we have received lots of interesting estimations. As a reminder, here is the riddle:

 

It's all over now. Tell me - The last time, as tears go by... Time Is On My Side...

 

Nope. This is not about Raynor's love to Kerrigan, and neither implies at the Zerg Lurker "tearing apart" its victims (too creative, are we?). To help you solve the riddle we give you two clues:

  1. The fact that the riddle is composed of Rolling Stones' songs (as many of you discovered) does not help solving it at all.
  2. The riddle appears physically inside StarCraft. It was destroyed shortly after its appearance though.
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Send your answers (and Raynor and Kerrigan love stories) to This email address is being protected from spambots. You need JavaScript enabled to view it. . The winner will get be awarded with a roasted Kakaru on a stick.

 


 

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We hope you have enjoyed our fifth installment of the Legacy Weekly! Remember to send us any StarCraft or Blizzard related content you find (or made).

Until next Wednesday...



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The Legacy Weekly tradition continues! There were some great news this week and as usual we summarize everything for you.

If you have a suggestion or just want to share some feedback, please send us a mail to This email address is being protected from spambots. You need JavaScript enabled to view it. or This email address is being protected from spambots. You need JavaScript enabled to view it. . Meanwhile, enjoy the 4th Legacy Weekly issue for October 4th-10th, 2007.

 

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The 16th Q&A from Karune is live, and we're heading deeper into the latest development changes of StarCraft II.
Here's some of the most interesting parts of the Q&A:
Karune wrote:
Over the coming weeks, we can expect to see even more Terran related updates, as the Dev Team are working hard to have them play distinctly as the Terran Faction.

Chat with Devs: Since BlizzCon, the Terran Bunkers have been increased in size (to 3x3) and given added hit points, making it a more viable defensive structure for the Terrans. The Dev Team really wants to further define the uniqueness of how each faction plays, giving Terrans a strong character of defensive type tools. Watching the Firebats flame from these Bunkers sure do bring back memories!


Does Drop Pods make new units or use this recruited before? (www.starcraft2.net.pl)

There are plans to have the drop pods be manually loaded with units created by the player, to better allow the player to adapt to their current tactical needs.

What was the design team's rationale in adding a second siege style unit (Thor) to the Terran race? (www.starcraft2.com.au)

The Thor's role compared to the Siege Tank, is more of an assault unit rather than a siege unit. The Thor is much more exposed when attacking an enemy location, while the Siege Tank has a much larger range and is able to hit the enemy at a larger distance. The range of the Siege Tank has also been increased since the BlizzCon Demo.

 

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Karune added few more comments during the week as well:

Quote:
In our current builds of the game, the Reaper is definitely one of the most powerful units in the hands of a skilled player, as its hit and run ability is unmatched in early game. The mines that they drop also do significant damage to buildings. But it is important to keep in mind, they rarely survive direct confrontation with most enemy units. These are definitely considered skirmishers.
Quote:
There are still various unannounced abilities that are being added to both the Terran and Protoss sides. You are far from seeing a final version of this game. Nonetheless, feel free to speculate :)

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Er... Ex-Blizzard talks as well! For those of you who don't remember Bill Roper, he was the Producer of StarCraft and the Senior Producer of Diablo II. Bill Roper left Blizzard and started fresh with Flagship Studios, who are developing Hellgate: London and Mythos.

Anyway, Roper has this to say about Diablo III:
Bill Roper wrote:

It would be that challenge of giving the Diablo players the things that they'd expect... I think with Diablo, for example, the camera angle is a big part of it. I think with the Diablo series there is a level of expectation about only using the mouse to move.

I think people that are hardcore Diablo fanatics... people that, if you are making Diablo III, you are making that game very, very specifically for. There are some things that they are going to want.

He also mentioned StarCraft II:
Bill Roper wrote:

To be honest, the way that Blizzard is approaching StarCraft II is really smart. They're saying, 'OK, what do the millions of StarCraft fans very specifically want from a StarCraft experience? Great, well that's what we're going to give them. Yes we're going to do updates, yes we're going to create the units, yes there's new technologies'. [But] you look at StarCraft II, and right away you feel comfortable.

To read the whole thing, go here.

 

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The Carrier has arrived, along with 3 new screenshots, at StarCraft2.com. And it's introduction is as follows:
Quote:

The massive carriers serve as operations centers for leaders of the Protoss fleets. Heavily armored and shielded, carriers can punch their way through enemy blockades by unleashing flights of robotic interceptors at vital enemy targets. These maneuverable, computer-guided craft tear through enemy flight formations and relentlessly strafe slower ground targets with potent plasma charges.

Interceptors are automatically manufactured and serviced inside the carriers’ bays, and a number of prepped interceptors can be launched in rapid succession. In battle, carriers appear to be virtual hornets’ nests of activity as their agile offspring dart out to launch their attacks and retreat just as rapidly to repair any damage they sustain. Terran scientists have long yearned for an opportunity to study just how the smoothly orchestrated operations of a carrier are achieved in detail.

Most carriers have no weapon batteries of any kind, but their deployment of interceptor flights makes them devastating in a ship-to-ship battle. However, a handful of heavily armed "super carriers" exist, most famously the Gantrithor. This was the flagship of Executor Tassadar when he led a Protoss expeditionary force in its attempts to eradicate the Zerg in Terran space. The Gantrithor was powerful enough that it single-handedly defeated an entire Terran Battlecruiser squadron under the command of General Edmund Duke. Tassadar later sacrificed himself and his ship to destroy the Zerg Overmind when it manifested on Aiur.

Also, if you saw the Carrier Action demo(the one with 3 Carriers slowly destroying 1 Battlecruiser), and thought that the Carriers suck. Fear not! For Karune had this to say about the Carrier Action demo:
Karune wrote:
The Carrier is not at all balanced in that video. The video is more showing off the animations involved in the Carrier's attack, so no need to worry about it being completely 'nerfed.'

 

Read more at StarCraft2.com.

 

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The highlight of this week - our exclusive Q&A with Chris Metzen about the StarCraft Lore.

 

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(Look at his face, we tackled him alright)

 

Many mysteries originated in Brood War and the bonus maps have been cleared, although Metzen was not too much revealing in other fields (leaving the best to StarCraft II we assume). Here is a sneak-peek in case you have missed it:
Quote:

SC:L - In Omega (last Zerg mission in Brood War), Kerrigan sounds like she doesn't have any knowledge about Duran's true nature or whereabouts. Does she have any suspicions or knowledge about him, and how does that and his disappearance factor into her decision to remain quiet on Char after Brood War?

 

Metzen - Very good question. Suffice to say, there are few beings in the universe that know who and what Duran really is. Kerrigan didn’t have a clue. Her isolation on Char for these past few years has little to do with Duran. However, as our story begins to unfold, she may be starting to put some pieces together as to what he was trying to accomplish...
You can read the entire article here.

 



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What?! No SCV illustrated adventures this issue?! This week we have three things to share:

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For next week we'll post a comic done by you. Send us (through This email address is being protected from spambots. You need JavaScript enabled to view it. ) a short comic strip describing the tales of our community scout SCV. We'll pick the best pieces and post them here. Drawn strips will have a better chance to be picked.

Remember, if you spot anything interesting for our SCV scout, send it to us!

 

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The World Cyber Games 2007 (WCG) was held this week in Seattle. Until we will have our own SC:L coverage next week, you can read MeetYourMaker's complete summary of the StarCraft tournament, watch the finals at GG.net or read our interview with Testie just before the WCG.

 

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This week we finally have some new official and interesting art by Blizzard:

  • Blizzard has released its long awaited StarCraft II Fansite Kit this week. The Kit contains the basics for anyone who wishes to create his own StarCraft II fansite, and among these there are several art pieces, including high-resolution versions we already know and a few new ones. Two of these artworks raise interesting questions:
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The above art was already introduced to us in the WWI artwork trailer. Its labeled in the Fansite Kit as "Relic_crater". What Relic? O_o. This shot might be related somehow to the Xel'naga.

 

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"Zeratul vs. Kerrigan". Everyone already know this one. It was also seen as CGI in the WWI Teaser. The interesting thing is that it's labeled as "Protoss_Cinametic" in the Fansite Kit. As far as we know from BlizzCon, each race is going to have only cinametic at the end of its campaign. Before the Fan site Kit we didn't know if this battle was a Protoss or the Zerg cinematic. Now we know and can thus better gauge (though not definitively) the outcome of that battle.

You can download the Fansite kit and check these yourself here.

  • With the Carrier update on www.StarCraft2.com, Blizzard also added an artwork for the new Protoss female executer, Selendis. Thankfully, It seems like Blizzard abandoned the awkward "female Protoss with breasts" concept that could be seen in some old StarCraft: Ghost screenshots. You can read about Selendis on our Q&A with Chris Metzen.
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Ding! We have a winner for last week's Zerg Rush. The answer was Artanis. Why?

 

My name originates from the song + try reading me backwards

Artanis name spelled backwards is Sinatra, as in Frank Sinatra the musician.

 


And in your eyes I may seem to be long.

Long = Tall = Protoss.

 

On BlizzCon it was known, that I'll continue to lead them on.

Metzen said on BlizzCon Artanis will be the new Protoss grand-leader.


Although we've received lots of correct answers from many of you, the credits has to go to PrecisionTime for solving it even before we have given the clue.

This Weekly's Rush will be something different. Your task is to find a StarCraft related connection for the following text:

 

It's all over now. Tell me - The last time, as tears go by... Time Is On My Side...

Hard, we know ^^. Send your answers to This email address is being protected from spambots. You need JavaScript enabled to view it. . The winner will have his name posted in the next issue.

 

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That's all for this issue. We hope as usual you've enjoyed reading this one. Stay tuned for StarCraft Legacy this week for some more treats from the staff.

Until the text time...

 

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