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A somewhat busy couple of weeks as far as sad little bits of information go!  It's our community that keeps us strong though, and our community is still thriving and finding ways to divert themselves.  So, without further ado, I bring you...

 

The Legacy Weekly

 

SC:L Summary

 

Staff member Crota has written a lengthy and informative article entitled "StarCraft II: The Big Picture".  If you haven't been scrutinizing every minute detail of every unit in the game and analyzed every role and situation possible during the alpha because you're not mentally damaged, we here at SC:L have got you covered and did the work for you.  So now's a great time to read this piece and catch up.  It could even give you some ideas. What, like you've got something better to do?

The Korean Battle.net forums have been pretty active recently, and we have the translations of these posts up for your viewing pleasure. Subjects include the details of how the Changeling works, thoughts of it's usefulness in 1v1 play, reminding us that the beta isn't out yet, the semantics of build queueing, and Yamato Cannon details.  

 

Blizz News

The StarCraft Twitter page has had some updates mentioning the tutorial missions and some work being done with Zerg casters.  

The StarCraft Twitter page also has a link to a great Terran Marine 3D rendering. I'd have no problem accepting that model as the in-game marine model, or accepting that model as who I'm currently dating.  Great job, ~sgtHK!

 

  Fan Art

This week's fanart is a Protoss High Templar by JuyiDeviant.
 
Community News

Over in this forum thread you can see a somewhat cruel prank perpetrated on a man who received a fake copy of StarCraft II for Christmas. I mean...it would be pretty tough to fall for if you follow the game at all, but the box was done pretty well, and it's kinda funny.. so yeah there ya go!

Hot from the ever-churning Blizzard Rumor mill, this thread discusses the possibility from an "inside source" that the MMO Blizzard is working on is actually an MMOFPS set in some futuristic universe with a "dual life" gameplay mechanic. I wouldn't read into it too deeply, however, as I remember when Diablo III was confirmed by an "reliable source" to be an MMO with Heaven and Hell factions. Take it with a grain of salt is my best advice! 

The StarCraft: Legacy forums have announced their forum awards for 2009! Winners include our own resident genius, Gifted, and guy who says lots of words, Nicol Bolas. No, no, I kid, they're both smart guys.  I happened to win myself an award for most improved poster! I evolved from constantly calling DemoSquid a turdburglar to FORGETTING to call him a turdburglar, and voila!  Congrats to all the winners. 

 

Well that does it for this week, folks. We appreciate your support and dedication.  The news and activity IS undeniably starting to stir a bit more and soon you will be able to sign onto Bnet 2.0 and laugh at me for using the term "turdburglar" any time you want... I promise. 

 

 

 

The Legacy Weekly approves: Joining the fight January 26th. I can't WAIT to kick a Salarian through a window.

A StarCraft II fan's life is hard. We lie on our backs in the proverbial desert, our mouths open, desperately wishing for one life-giving drop of moisture to come our ways, to keep us going for just one...more...step. I have the trickle, my friends, and that trickle is...

 

The Legacy Weekly

 

SC:L Summary

 

If you're into manga, and I know I am, Gradius has written a review of the latest collection of StarCraft manga: Frontline, Volume 4. I actually just picked up the book after reading the review, and it provided literal minutes of bathroom-time entertainment.

SC:L has issued a casting call!  If you want to help contribute to the world's best StarCraft fansite, and be a part of an exciting group during an exciting time, as SC2 comes our way, then take a look and lend your talents! We're looking for e-sports coverage, coders, and web graphics designers. You'll be a lot better off than me, as I actually don't know what StarCraft is, I simply work here as part of an out-of-court settlement with LordofAscension over some misplaced sports memorabilia. =(

 

Blizz News

 

Two new Blizzard posters were introduced to the public this week on the official StarCraft II forums, Avarius & Zydaris.  As a welcoming gift, 13,000 posters made threads about Duke Nukem Forever.

Blizzard posted a look at a new 1v1 map, Twisted Peak, on their Facebook and Twitter pages. It looks like a slight homage to the classic StarCraft map Blue Storm, only without tiny gates made of rocks that giant steel tanks and re-animated Protoss killing machines equipped with photon cannons can't manage to squeeze through. If you aren't Blizzard's Facebook and/or Twitter friend yet, then I'm sorry. You'll have to talk to your father when he gets home.

 

 

Fan Art
starcraft 2 - protoss zealot
This week's fanart is a Dragoon drawn by Joel R. Durham.
Community News

ArcherofAiur, of our delightful forums, has posted a thread about some ideas for the M.U.L.E. titled "The Twelve Days of Theorycrafing!".  It is garnering a lot of positive attention and has some interesting ideas about freshening up the Terran macro mechanic.  Possibly even a mechanic similar to the one presented could be used to replace the now defunct Proton Charge for the Protoss?

While we're talking about M.U.L.Es, I'd like to use this opportunity to educate you about M.U.L.E. M.U.L.E. is one of the greatest PC/NES games ever made. The M.U.L.E. in StarCraft II is a homage to this wonderful game.  Where else in 1987 could you spend countless hours starving Mektrons, laughing as the clamored for your precious food supplies, as you kept driving the price higher and higher?  What a rush. Where else could you build a space empire built solely off of the pelts of the fearsome and elusive Wumpus? What other game's lead designer had a sex change operation? Only M.U.L.E., man! Welcome, Orange Flapper!

The Legacy Weekly approves: Golden Grahams

We're all very happy that Blizzard loves Korea.  This allowed us to enjoy a ton of great new StarCraft II videos from the GStar event!  Every passing moment brings StarCraft II closer to reality, but it's still not here, so you can wet your whistle in the meantime with this week's...

 

The Legacy Weekly

 

SC:L Summary

 

The GStar gaming event took place in Korea recently, and SC:L has it covered.  You can read a summary of the events, as well as watch a slew of great new competitive StarCraft II videos from the event.  Thrill along with Nydus worm drops, as you quell your rising nausea form the inevitable shaky cam! I did it, and I'm a better man for it.  There's some really good Zerg gameplay, which may reinforce the idea that the game just needs a tiny bit more playtime before we start buffing races.

ArcherofAiur has posted a lovely write up for us, titled "Examing the Macro Mechanics".  It's a deeper, analytical look at a very hot subject in the StarCraft II community: the macro mechanics.  With the recent "announcement" that the Protoss will be getting a new macro mechanic, (Dustin Browder has been on record stating that the Protoss mechanic would be changed as far back as BlizzCon) it's good to bone up on some game design theory from this article before you go to the macro thread of your choice, armed with new knowledge and a dead-horse beating club.

 

Blizz News

 

The winners of the Vespene Laughs comic contest have been announced, and they are some bonafide yuk-yuks. I believe you're funny enough to win this contest.  Yes, you. So enter it this month, already!

There is also a thread up on the Bnet forums to vote for race matchups in future Battle Reports.  Maybe we can get a mirror match up to see how those look.  I voted for Klingons vs. Wood Elves, myself.

 

Fan Art
starcraft 2 - protoss zealot

This week's piece is the Protoss Zealot - AncientSources.
Community News

StarCraft II will be making it's appearance at the EPS Finals this month in Cologne, Germany.  Hopefully we can get some more gameplay videos from this event, and make a thread comparing Korean StarCraft alpha playstyles versus European StarCraft II Alpha playstyles! That sounds nice.

Our friends at Team Liquid have conducted an interview with StarCraft II's lead designer, Dustin Browder. It's a great read, and a very professionally done interview full of great information.  It does beg one question for me, though: with all these interviews, is Dustin now more of a PR person than a designer?  He seems to be the "face of StarCraft II" development these days, kind of a new-age John Romero, except making good video games. But I digress.

 Blizzard posted an interview with their own Employee, Chris Sigaty, from the IgroMir gaming event.  Just in case you missed it, despite the questions being somewhat un-editorial, there is still good information on Bnet and various lore aspects, so take a gander.   

Now for some delightful self-promotion.  I, Sahara "Nathaniel Hawthorne" Drac, have posted my submission to Short Story contest held by Blizzard.  Feel free to enjoy the grapes of my brain. 

Thank you for your attention, we'll see you again for another edition of the Legacy Weekly.

The Legacy Weekly approves: purging the unclean.

The plight of the StarCraft II fanboys continues, as we wander for 40 years through the desert of delayed betas, glacier-speed information trickles, and disappointing announcements. But fear not, my people! Our reward lies in the year 2010, so bear with me for today's...

 

The Legacy Weekly

 

SC:L Summary

 

The best translation of the IgroMir 2009 gaming event from Russia can be found only on SC:L.  Amidst the glowing reviews and impressions of Russian gamers, the saddening (though not shocking) announcement was made that the beta is being delayed until 2010. That's the same year Street Fighter 2010 on the NES takes place, so at least we can all look forward to having cybernetically enhanced energy launching Dragon Punch fists in time to help us win in the beta.

The second part of Gradius's and Kimera757's article, the aptly titled "Xel'Naga Storyline Projection, Part 2: Twilight" has been posted, and it's a good wax philosophical on the possible storyline directions we could be seeing in the future of StarCraft. If you're a lore buff, be sure to check it out, and feel free to take part of the discussion on the forums.

Project Resurrection, the Warcraft III mod that lets you play StarCraft in 3d, has a playable version out. We have staff members that worked on this project, so If you've been dying to mouse wheel the camera down onto a Space Marine, now's your chance!

 

Blizz News

 

The Blizzard StarCraft 2 Twitter page was updated this week, announcing some upcoming changes and updates to the official StarCraft 2 site, announced a Blizzard Holiday Card contest, as well as showing off the single player campaign unit, the Zerg Brutalisk.  I dunno about you, but I'd hit it.

Blizzard also announced the return of their Vespene Laughs comic contest.  Stop being lazy and make a hilarious comic if you haven't already, you could end up in the beta if you do!  I don't know how strict they are, but if you can create a Marmaduke-Kerrigan crossover, you've got my vote!

 

Fan Art
starcraft 2 - protoss zealot

This week's piece is the Protoss Zealot - author unknown.
Community News

Some boon to the community has created a soundboard of everyone's favorite lead developer, Dustin Browder, to satiate our needs for "terrible, terrible, damage". Now you can hear him excitedly tell you how close they're getting to release whenever you want.  You can also call your grandma, hold the phone up next to the computer, and he can tell her, too.  Which is nice.

Thank you for your attentions, we'll see you again for another edition of the Legacy Weekly.

The Legacy Weekly approves:  VEGAS, BABY!

The long running battle for names begins again as Blizzard concludes another long silence and words reach our ears of betas in winter and broken promises.  It's all a little disappointing, but we must soldier on.  Welcome to the, woefully misnamed, latest edition of the...

 

The Legacy Weekly

 

SC:L Summary

 

We began our publication of community editorials including DemolitionSquid's Proton Charge article and ShadowAldrius' analysis of Sarah Kerrigan.  More are on the way, including ArcherofAiur's Macro Mechanic dissection and Honage's "Flaming Tightrope From Hell".

We uploaded a unique interview with Dustin Browder from BlizzCon.  ChaosSmurf's hurt arm is testament to its awesome length.  Also available are the 2v2 Exhibition Matches from BlizzCon.

 

Blizz News

 

Blizzard now have their own YouTube channel.  Expect to see all their trailers, gameplay videos and footage here.  This seems to be part of a general relaunch of their website, bringing it up to date from the version that has been in use for many years.

A new Q&A batch was posted.  This is the first one in a long while and we are happy to see them return - plans for more seem to be in the works, along with Battle Report 4 currently going through localisation.

Due to the delays of the game itself the comic contest has been extended.  Get to it, artists! 

 

Fan Art
This week's piece comes from Victor R. "conquerorsaint" Santos Jr. and is based off the Zeratul wallpaper concept art.
Community News

In a big move for him, Jos "ret" de Kroon is moving to Korea to try and become the second foreigner to play professionally.  Commentator Artosis did an interview with him here.

Thank you for your attentions, we'll see you again for another edition of the Legacy Weekly.

The Legacy Weekly approves: 

Welcome to the aftermath, we've had a veritable snowstorm of news and information over a single weekend, something that has continued since with GamesCom and PAX both featuring StarCraft II.  StarCraft Legacy has had its claws, hands and psionic tendrils in all the pies and brings you a repost packed...

 

The Legacy Weekly

 

SC:L Summary

 

So BlizzCon then.

 

Blizz News

 

Gifted stole my duties this week and posted a lovely round-up of notable blue posts.

(Did we mention BlizzCon and PAX?) 

 

Fan Art
 
 
 
This week's piece comes from community member and IRCer Chi-Chun "Skwerl" Liu and is a failed entrant into the comic contest. 
 
Community News

Gamasutra have an interesting interview with head bnet man Greg Canessa.

TeamLiquid.net post an ridiculously in-depth piece on the Zerg Queen and her spawn larvae ability.  I'd also like to mention, as iccup's 10th season begins, the TL.net userstream page.

The August Comic Contest came to a close and we reported on the winners.

Thank you for your attentions, we'll see you again for another edition of the Legacy Weekly. 

The Legacy Weekly approves: Hollywood Undead.  Yeah, I can link music at the end too, Kieron Gillen.

Events approach at a rate of knots, speeding like an upgrade Vulture towards our battle lines of assumptions and knowledge.  Timers descend, plans are prepared, buttons are pressed, plane tickets and press passes are printed.  StarCraft: Legacy sends its very best to Anaheim, pens in hand ready to upload directly to your favourite (it better be) fansite.  In a slight return we present the latest issue of...

 

The Legacy Weekly

 

SC:L Summary

 

We're reported so much in the last week and since our last issue that heads would spin were we to repost it all.  Just the best for weekly readers:

Our contests came to a close.  We consider them to have been a massive success, with impressive entries in all categories.  Keep an eye out for more of the same in the future.

There was news relating to voice actors posted earlier this week.  Along with our homemade comparison video, not one but two hearty discussions took place on our forums about the matter.  For now, the post by Karune seems to have settled spirits - suggesting that all decisions are still not final.  SC:L shall do its best to obtain more information while attending BlizzCon.

 

Blizz News

 

Again, a wealth of posting has resulted in a rather non-unique feeling to this section.  However, we soldier on!

July's comic contest was finished and winners announced.  ChaosSmurf and LordofAscension shall be attempting their own Dark Templar chest bump during BlizzCon.  Either two hurt ribcages or a being of incalculable power shall be the result.

In case you missed it: BlizzCon's coming!  You can buy a poker set there!  See Ozzy Osborne!  Legally procure authenticators, codes and tiny, tiny marines!  See you there.

 

Fan Art
Continuing a theme: herethere'slot of it.
Community News

 

TeamLiquid's Highlander tournament has now finished, the results posted.  Congratulations to the winner.

Blizzard joined the twitterverse and is offering beta keys.  Read the details here and begin following StarCraft here.

BigDownload presents an astonishing tidbit - 20,000 BlizzCon tickets were sold in 8 minutes.  For reference, that is 2,500 a minute and 42 every second.  $5,250 a second, anyone?

That is all for this edition of the Legacy Weekly.  We hope to see you at BlizzCon, please see this thread for attendance information.

The Legacy Weekly approves: Countdown timers.  We're the masters, you know.

We can say what we like about slow news and the spirit of the community, but some weeks there just isn't enough content.  This quiet before the storm might mean a storm is coming - but goodness me could it hurry up?  Anyway, the week after we postpone this courageous piece of regular StarCraft journalism is surefire to be packed with interesting tidbits, tournaments, blue posts and community hard-hitters right?  Three out of four isn't bad for this edition of the...

 

The Legacy Weekly

 

SC:L Summary

 

As a nice sequel to our review of the third Dark Templar novel (which, incidentally, isn't released in the UK until May 2010), Gradius wrote up his thoughts on Frontlines Volume 3.  Warning: spoilers within.

Who wants an awesome mouse-pad?  We offer you the chance at a limitied edition SteelSeries StarCraft II one in our latest contest.  Get to work!

Using the full holy trinity of games journalism (video, image and text) StarCraft Legacy reported on the StarCraft II exhibition matches taking place at the E-stars Seoul event.

StarCraft Legacy is hiring!  Think you can write, draw, design or report as well as us?  Then check out our Opportunities page.  Inquiries can also be made in this thread.

 

Blizz News

 

This would be the one part of four mentioned in the introduction that was not forfilled - Blizzard's practice at the moment is the very definition of calm before the storm.  Sadly, the smart money says Blizzcon is the storm and that's still a month away.  With luck, another Q&A and semi-regular blue posts will keep us going until we batten down the hatches against a (hopefully) relative hurricane of information. 

However, there was a couple of threads asking questions related to the MULE and other macro mechanics, to which Karune provided the answers:

Calling down the MULE is much more effective in terms of collecting additional resources (each will gain more than +100 during it's duration) but if those supplies keep you at cap by mistake, the supply depot call down can quickly get you back on track for your build order/timed push.
The amount that the MULE gathers is subject to balance, but it will be more than the cost of a supply depot by a generous amount.

The Orbital Command, Queen, and Obelisk do not have cooldowns. This means 'yes' you can drop down several MULEs all at the same time. The abilities for the Queen and Obelisk will not be as forgiving if you forget to use the abilities, as you can only queue one set of larva at a time per hatchery, and probes with additional probe buffs will not stack, but it will reset its duration.

Currently, the minerals the MULE is holding when it dies are lost unfortunately. 

The Obelisk's shield regeneration is currently at a 1:1 ratio and the energy transfer ability is at a 2:1 ratio (Obelisk energy to unit casting energy). These ratios are of course subject to balance. Originally, the energy transfer ability was at a 1:1 and that proved to be much too easy to fire off consecutive Psi Storms on incoming enemies while defending and attacking.

In my opinion, both recharge abilities are very useful, but often times it is better to build a second Obeliskwhen you can afford it to then use those abilities. If you are 100% efficient with probe buff, your first Obelisk should never have extra energy for the use of other abilities.

And here we were saying we're light on information right now.  There was also an answer of "yes" to a question regarding whether MULEs can be dropped directly onto mineral patches for instant, automatic mining.  This makes the ability slightly more fire and forget - probably for the best considering its use in the most action packed areas of play.

 

Fan Art
 
This week's piece comes from kiril27 aka Kirill Ponomarenko, with a beautiful shot of Terran space forces. If you have any suggestions for the fan art segment, please e-mail This email address is being protected from spambots. You need JavaScript enabled to view it.
Community News

 

TeamLiquid's Highlander tournament kicked off recently and the results of RO16 and RO32 are now available, with a couple of surprising upsets and good performances.  They also reported on StarCraft II's ban from ChinaJoy 2009 (a sort of Chinese E3), casting fears about the possibility of the game not being sold in one of Blizzard's most successful markets.

Although it now likely comes under the heading "old" by our advanced internet timing mechanisms, this video is a brilliant example of all the amazing things that happen every single year in the professional community.

SC2pod made some tech trees which you can see here, nice detail and lovely use of the unit renders.

The Legacy Weekly approves: Storms, but not the calm before them.

Slow, news goes.  We're hoping the wait will be over soon.  We keep reporting and one of the best things about this community is it doesn't need big news; we had a good seven years of making do for ourselves.  Now we have that experience and a dedicated forum team to give us the posts in blue.  A wide selection in the latest edition of...

 

The Legacy Weekly

 

SC:L Summary

 

The latest and last Dark Templar novel was released recently and Drake Clawfang reviewed it for us.

HappyMint, one of our community members, gave us an exclusive article and Q&A about his experiences with the Cologne WarCraft III finals StarCraft II build.  Read them both here.

Finally, we released a belated interview with Nick Carpenter, the Creative Director for StarCraft II's cinematics and art. 

 

Blizz News

 

Karune, Cydra and Xordiah all made posts this week.  First up, early on Cydra let us know about the winners of the June comic contest.

More information came from Karune, on the subject of health bars: 

Yes, there will be an option to 'always show health bars' similar to the option present in Warcraft 3.

Then we have a rare appearance from Xordiah, the European community manager, who provided information about the macro mechanics:

No auto cast for Mules or Obilisk (new name for Dark Pylons), or for the Queens ability to spawn Larva for that matter. The thing is, these abilities can be used optionally and using the ability costs energy that you could also use for Scanner Sweep or the extra supplies on the Command Center for example or for the Obilisk loading your units with energie. So using this ability to get extra ressources should still be a choice.

Also, as already mentioned, this is an option that advanced players can use to really get ahead in the game, it is not necessary to enjoy the game as a beginner. Still when you have a couple of expansions, you can really see that you got to pick up on your game to really fully take advantage of these features, especially if you have battles or harassment going on at the same time. 

 

Fan Art

 
This week's piece comes from Mr. Jack, who's becoming pretty famous thanks to his other StarCraft related work. If you have any suggestions for the fan art segment, please e-mail This email address is being protected from spambots. You need JavaScript enabled to view it.
 
Community News

 

TeamLiquid.net started another contest for beta keys this week, the Ironman Tournament.  Their fansub team also released their first games, check them out here.

For the map-makers out there, Campaign Creations has a scenario creation contest to win a beta key - time is running out to get those.

This concludes another edition of the Legacy Weekly, until next time.

The Legacy Weekly approves: Mr. Jack.  No really, he's good.

Delays are an annoyance.  They dull expectations, they make us worry.  Why would it be delayed?  Did they think it was done and change their mind?  What if they're wrong this time?  It can be confusing - you may check your favourite sites and see nothing, or go to the store and what you expected isn't there.  Hopefully, our long awaited sequel will not be delayed.  Hopefully, neither will the Legacy Weekly, ever again.  We're sorry and we're here to present the latest, belated edition of the...

 

The Legacy Weekly

 

SC:L Summary

 

Whoa, what didn't we do in the last two weeks?  Blizzard invited us, and others, to see them and our coverage can be read here and read what everyone else said here.

Along with the translated interviews from June 22nd, we also translated the words of David Kim.  More interviews here.

Oh, and did I mention our amazing cinematic? Damn... we're good.

 

Blizz News

 

Let's get the major piece out of the way.  There won't be LAN play in StarCraft II.  Karune had the following to say:

I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age (<1%), I would still be playing with them on Battle.net against others at their place. 

And now for the speculation: Battle.net is going to have some kind of LAN replacement, that will basically have exactly the same effect (tiny latancy) but will require login first.  Karune responded to comments by the community that their concerns will definitely be relayed to the development team and that any suggestions will be presented.  Those who are able to debate this intelligently will have their opinion heard, I suggest doing it on our forums.

 

Fan Art
 
As much as we'd love this week's fanart to be the lovely Dr. Hanson we're not sure if that would count, so:
 
Zergling
This week's piece comes from dannlord. If you have any suggestions for the fan art segment, please e-mail This email address is being protected from spambots. You need JavaScript enabled to view it.
 
Community News

 

Another fansite Q&A was released this week, StarCraft2.pl.net, topics covered include infested Protoss and the regeneration of the three races.  

Daniel "SuperDanielMan" Lee, commentator for GOMTV and retired e-sports team owner, posted his opinions on StarCraft II, with more to come.  Check out part 1 here.

This concludes another edition of the Legacy Weekly, until next time.

The Legacy Weekly approves: MASSIVE NEWS EVENTS.
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