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Thread: StarCraft: Subjection

  1. #1
    Gradius's Avatar SC:L Addict
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    Default StarCraft: Subjection


    StarCraft: Subjection is a fully voice-acted 8 mission singleplayer campaign for StarCraft II: Wings of Liberty that features four difficulty levels of Brood War style gameplay. Search for the keyword "Subjection" on the North American or European server on Battle.net, or download below.

    http://www.sc2mapster.com/maps/starcraft-subjection/

    Release Trailer:


    Full-Length Machinima:


    Download:

    Extractors:
    http://www.sc2mapster.com/maps/starc...extractor-1-0/
    http://www.sc2mapster.com/maps/starc...extractor-1-0/

    Individual files:
    http://www.sclegacy.com/features/cam.../SCSmod.SC2Mod
    http://www.sclegacy.com/features/cam...ion/ep8.SC2Map
    http://www.sclegacy.com/features/cam...ion/ep7.SC2Map
    http://www.sclegacy.com/features/cam...ion/ep6.SC2Map
    http://www.sclegacy.com/features/cam...ion/ep5.SC2Map
    http://www.sclegacy.com/features/cam...ion/ep4.SC2Map
    http://www.sclegacy.com/features/cam...ion/ep3.SC2Map
    http://www.sclegacy.com/features/cam...ion/ep2.SC2Map
    http://www.sclegacy.com/features/cam...ion/ep1.SC2Map

    Screenshots:










    Around The Community:

    Battle.net: http://us.battle.net/sc2/en/blog/109...tion-9-13-2013
    SC2Mapster: http://www.sc2mapster.com/forums/pla...ft-subjection/
    Teamliquid: http://www.teamliquid.net/forum/view...opic_id=410514

    FAQ:

    Q: How do the difficulty levels scale?
    A: Brutal is meant to be extremely challenging and borderline placebo, sort like Diablo 3's inferno difficulty. Most players will be frustrated at this level, and as such, "Hard" is the recommended difficulty for everyone that beat Wings of Liberty on brutal. Casual difficulty is meant to be played by anyone, and normal difficulty is in between.

    Q: I can't find the map.
    A: Be sure to simply type the word "Subjection" into the search box, not the entire title. The map should appear.

    Q: What is the best way to contact the creator?
    A: Send an email to grad42[at]gmail[dot]com.

    Credits:


    Campaign by Gradius.

    Brent Nitroz - Voice of Orthos and Deimios.
    Greg Vestal - Voice of Parker.

    Throkdias - No Glow Tassadar Model, Khalai Obelisk, Eye of Adun, Citadel of Adun, Arbiter Tribunal, Protoss Civilian, Shard Cannon, Voranor Model
    GhostNova - Meliak & Voranor model. Logan, Voranor & Meliak Portraits.
    GnaReffotsirk - Super Carrier Model, Shuttle Model
    buhhy - Dragoon Model
    Supercarrier Beam - MGM Studios.

    Soundtrack by Frank Klepacki, Marty Simon, John Powell, Trent Reznor, Immediate Music and Atticus Ross.

    Loading Screen Art:
    QAuZ - http://qauz.deviantart.com/
    Brehnman - http://brehnman.deviantart.com/
    nemesis158 - http://nemesis158.deviantart.com/
    Gannaingh32 - http://gannaingh32.deviantart.com/

    Special thanks to: Telenil, IskatuMesk, SC2Mapster.com, SClegacy.com, and Blizzard Entertainment.
    Last edited by Gradius; 09-14-2013 at 09:43 PM.

  2. #2

    Default Re: StarCraft: Subjection

    I squeed like a little japanese school girl when I first heard Artanis' voiceover in the trailer.

    I'll get around to playing this as soon as I can, but I need to point out that, aside from Artanis, the speech is fairly hard to understand due to the sound effects.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  3. #3

    Default Re: StarCraft: Subjection

    When will this appear on EU servers? I always liked custom campaigns in W3

  4. #4

    Default Re: StarCraft: Subjection

    Gotta check this out~! Campaigns make me a happy, happy gamer.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  5. #5

    Default Re: StarCraft: Subjection

    I can't seem to find it. =[

    EDIT Nevermind, I found them. Perhaps you should include this FAQ or a link to it? :3
    Last edited by Visions of Khas; 05-01-2013 at 09:15 AM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  6. #6

    Default Re: StarCraft: Subjection

    Just one question: Will you include a separate download link, should this submission thing not work? Because there are some people who would like to download it and not need to connect to B.Net. (No, I'm not included, just in case you're asking right now.)
    SC II - HOTS Coming Soon... What to expect? I don't know, I'm busy playing WoL.



    I failed a thousand-fold to many enemies, but won a hundred victories over the same enemy. Now he trembles in fear, knowing I am bettering at prevailing. Tremble, enemies of the Code. For I am Legionnaire and you are my enemy. Therefore, today, thou fall! - Imperator Davien Servolo III.

  7. #7
    Gradius's Avatar SC:L Addict
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    Default Re: StarCraft: Subjection

    VoK - I've added an updated FAQ.

    Quote Originally Posted by PuppyMaster View Post
    When will this appear on EU servers? I always liked custom campaigns in W3
    It's up on EU now.

    Quote Originally Posted by DeltaCadimus View Post
    Just one question: Will you include a separate download link, should this submission thing not work? Because there are some people who would like to download it and not need to connect to B.Net. (No, I'm not included, just in case you're asking right now.)
    If it doesn't work out, yeah. My plan is to get the gameplay to where I want it, and Arcade makes it really easy to update the map for everyone without you all having to redownload it and set it up in the correct directories. Anybody who has SC2 is pretty much forced to play online. But for those that don't I posted that giant machinima covering the entire story.


    The story was meant to be barebones/simple. Here is my own little analysis of it (spoilers):
    Hidden Content:

    Telios is the character that changes the most over the course of the game. He changes his opinion on: vengeance, the an'aleem, how to use the zerg, etc. He has a soft spot for terrans, and this is what screwed him over in the end. If he didn't warn Logan about the incoming attack, then Logan wouldn't have come back, and Telios would have survived.

    Meliak is a protoss of action. He's a sneaky bastard and likes to manipulate people, and so he pretty much drives the plot.

    Things I could have done better:
    1) Parker is probably the worst character in here. He isn't good for much besides being a generic ally that tags along with you. I poked fun at this in mission 5. :P
    2) The bombs that Meliak set up kind of went nowhere story wise. He just sets them up and then uses them later. He should have used it as blackmail, or done something else with it that would really shaft the An'Aleem more than it did.
    3) Too much of people interrupting your battle at the last second. Right before you destroy your foe, somebody else swoops in and ruins everything. Don't know if that's good or bad.
    5) I should have put more thought into the matchups and tilesets. I didn't mean to have the whole campaign take place mainly on one planet, but somehow I wrote myself into a corner there.
    6) Pretty much everything regarding the campaign itself. I don't recommend making campaigns if you're a perfectionist. I've been working on this for like 3 years on & off, and I could have taken 3 more, but it was high time to release this.


  8. #8

    Default Re: StarCraft: Subjection

    Current critiques at the moment... I like the idea of where this story is going, and the play feels pretty decent. The voice acting comes off as a touch sluggish, but otherwise does add to the atmosphere. My heroes seem to be getting themselves into trouble pretty easily, but I suppose I'm probably not micro-managing them well enough. I'm too used to Kerrigan being nigh on invulnerable when surrounded by allies. Still, I'm looking forward to trying again and working my way through the campaign.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  9. #9
    Existor's Avatar Junior Member
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    Default Re: StarCraft: Subjection

    Epic work! And really like music, love universe at war: earth assault themes here
    Last edited by Existor; 05-02-2013 at 05:29 PM.

  10. #10
    unknownone's Avatar Junior Member
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    Default Re: StarCraft: Subjection

    I watched right now the whole machinima and I really enjoyed your work. Even if you say that the plot is simple, I find that you've put a lot of effort to grasp the protoss feeling and attitude and I love the results! Also your whole team made a great job creating such varied campaign, I think it will be fun to play.
    So good job!!!

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