StarCraft over its lifespan has transcended the boundaries of a mere game. It exists today as a form of art reflecting the ingenuity of its masters. The incredible strategies and moments contained within are a testament to the unparalleled depth, versatility, and skill of StarCraft and its players. By reading the following pages, you will see why StarCraft simply remains the best real time strategy game that has ever been created.
StarCraft Legacy welcomes you to its 2004 edition of Pimpest Plays: Greatest Moments in StarCraft
Without them we would not have been able to provide these VOD clips for your viewing pleasure.
2. Most of the replays are compatible with Patch 1.12. In the case that one or two of them don't work on your computer, please download BW-111.exe. Put it in your StarCraft directory, run it, and it will automatically open up the game in Patch 1.11 mode and you will be able to watch all the replays without hassle.
Kingdumb: Kingdom vs JulyZerg
Kingdom vs JulyZerg on Korhal of Ceres. Long story short, Kingdom tries a proxy Gateway strategy by making two outside July's base near a mineral line. Problem is, the positioning of the Gateways and the Pylon traps his Zealots in. At this point July's scouting Drone sees what's happening and with little to no hope of salvaging his strategy, Kingdom leaves the game 2 minutes, 40 seconds into the game. Yes, we all make mistakes and even progamers are human. This is so funny it earns a spot in the Unpimpest Plays of 2004.
During the MBC Minor league in Korea, a relative unknown named Starcue was getting ready to play Tossgirl. There was something about Starcue's appearance that looked off but nobody could put their finger on it until after the game started, when the commentators realized that he had his headphones on backwards (so the foamy speaker parts were facing outwards). At first they were startled and said that a newbie can makes stupid mistakes out of pressure, but soon they burst out laughing and couldn't control themselves. If you watch the clip, the commentator to the right can't stop cracking up for several minutes. After that incident, Starcue gained fame and now almost everyone in Korea knows his name even though he never accomplished anything. Obviously one of the most Unpimpest Plays of 2004.
The game is Cincinnatikid aka Rekrul versus Stylist[gm] on Mercury. Rekrul is reduced to his main with no workers left, one Arbiter, one Shuttle, and two Archons. Stylist has several depleted expansions throughout the map, and a good number of Vultures and SCVs left. What is a guy to do? In this case, use cloaking, Stasis, and Recall to the best of your ability. Unfortunately for Stylist, his only detection are two Turrets gaurded by Vultures, and Rekrul easily takes them out by Stasising the Vultures, who become helpless once their only form of detection is destroyed. The two Archons are able to destroy a large number of buildings and the game ends when Stylist loses his last Vulture. There was no single play here but it does deserve an Honorable Mention in the Pimpest Plays of 2004.
Race to the Finish: SleepyOverlord vs monkeywrench
This is more funny than anything, but in this game both players go on a suicide strat to eliminate the other's buildings before his own are destroyed. What ends up happening is that both players raze the last building within a split second of each other and both are declared eliminated by the game. Once again, not a Pimpest Plays of 2004 but definitely worth an Honorable Mention.
Blocking ramps with Dark Templars are not uncommon these days, but when faced with a draw, eXeCuToR[OrkO] came up with an idea that turned out nothing less than pimp. His only barrier to winning the game is TextBooK's single DT on the ramp at 6. Behind the DT is a Probe and a Pylon. eXeCuToR takes three DTs and packs them together as far up the ramp as he can. He then takes the lower two and morphs them into a Dark Archon, pushing the higher DT past TextBooK's DT, reducing the last Pylon to rubble and winning the game. Enough said, he's earned a spot in the Pimpest Plays of 2004.
Some people say PPPP was ForU smurfing, but who knows. What we do know is that whoever he was, he was pimp. This replay isn't a single Pimpest Play, but rather a continued collection of several plays in one replay. Never before has such perfect use of Disruption Webs been displayed in a single game. At one point, Infinity tries to retake his natural at 3 by building three Sunkens to take out the Cannons warping in on top of the cliffs. PPPP sees this and rushes a few Corsairs over and DWebs the completed Sunkens, buying some more time for the Cannons to finish. In several other examples, PPPP is able to fight off waves of Hydralisks, Mutas, and Devourers by covering the screen with Disruption Webs, nicely countering Infinity's Dark Swarms. This is a very entertaining game, but the lack of a single pimp play that defined it earns it a low spot in the Pimpest Plays of 2004.
If you need an excuse for the four month delay of Pimpest Plays 2004, you can probably just blame it on this one replay. The game lasted for 3 hours and 17 minutes. Yes, nearly 200 minutes of Protoss vs Protoss action. Now, any normal player would probably have given up in half that time to preserve his time or his sanity, but not Dunaj, a Polish player who apparently wanted badly to win and went to great lengths and patience to do so. The match begins on Plains to Hill as a standard PvP match, with both players throwing units at each other with little to no regard for money. At the one hour mark, 95% of the minerals are depleted and at this point both players must figure out a way to outsmart his opponent by conserving money and using each unit efficiently. Dunaj wanted to win, and so he spontaneously created a set of strategies to use when you are out of cash and have limited energy units, which we will call the Dunaj Tactics.
When you need to chip away from enemy structures, such as a lone Photon Cannon, simply hallucinate your Arbiter three or four times and fly them using only the real Arbiter to slowly kill the Cannon. Rinse and repeat for every additional unguarded structure.
When you are out of units, steal your opponents'. Fly an Arbiter into a clear area in your opponent's base. Either recall a Dark Archon or have one standing nearby. Lure a couple of units with your Arbiter and then mind control one using your DA. At this point you can a) run the stolen unit away to a safe place, b) fly your Arbiter out of reach but just enough to keep your new unit cloaked and then recall him, or c) keep a second Arbiter hotkeyed and have it recall the stolen unit immediately. Dunaj uses all three of these tactics throughout.
Tactics 3, 4, and 5 you'll have to watch for yourself. Just look for a combination hallucination, mind control, recall, psi storm, and stasis in the last two hours of the game. Despite the replay's length, I guarantee you'll stay awake.
Comments "I have enormous respect for the way Dunaj handled this situation. His creativity was simply amazing and only very few people could have displayed what he did here when being put in the same situation." - Liquid'Nazgul
"The Dunaj game is great. Some people have made the claim that it's not impressive cause his opponent was AFK for long periods of time, but the fact is that made no difference. Dunaj had great, great patience and creative spell usage which allowed him to beat tons of units and cannons losing virtually nothing. Which is normally unheard of in a same race matchup." - Eriador
There are reports that BlackMaster was so bored he alt tabbed several times throughout the game. Dunaj's patience, creativity, and determination has earned him a spot in the Pimpest Plays of 2004.
Out of all the games that were played in WCG 2004, this one received the most buzz. It was the first round of the entire WCG StarCraft finals, and would prove to be DanY's only win in the entire tournament, but what he did shocked many and as a result generated a lot of attention. It was a PvP on Korhal of Ceres with DanY at 5 and Strafe at 11. At 9/9, DanY sends a Probe to Strafe's main while warping in a Forge in his own base. It is clear that he already has a strategy planned out and is going for it. His Probe runs behind the mineral line in Strafe's base and immediately summons two Pylons blocking himself in, and as soon as the Forge finishes he builds a Cannon right inbetween the Pylons. Strafe's Probes work furiously to destroy the bottom Pylon and a Zealot even arrives in time to get in two swings, but DanY is ready and able to plop down a replacement Pylon the split second after it is destroyed. At this point, the single Cannon rush is complete and the game ends in 3 minutes flat.
How could something so simple and so effective be such a late discovery? The answer is that it wasn't. To be honest, this technique - although relatively unknown - had in fact been used before with a few people who should deserve credit. HnR)Pride explains:
The history behind the cannon rush on korhal: It's been butchered a fair bit...so I will clarify it a bit. Sometimes ingenuity is to be found not with the gosus but rather with the plebes of WGTour. As far as I know my friend was the first one to have this cannon rush done to him on korhal. The first victim of the cannon rush on korhal was 88)cod, formerly SuperCod. I wouldn't be surprised if you haven't heard of him. He placed #32 in TLT and now usually ranks between c3~c5 on WGT due to rust and lack of caring.
Anyways... like I said some c5 WGT person (not c5 and rising but rather just c5) whose name I can definitely not remember did this to him. He showed me the rep a few days later and I took great interest. It, at first glance, is the be all and end all of PvP on korhal. It is faster to make the cannon then the zealot and you can remake pylons that are killed quickly. I refinded this build in about June-July of this summer. In August I was on vacation in the USA and JianG[tC] asked for a game (August 7th, 2004). Considering that I wasn't on my home mouse / keyboard I decided to play on a map where I could cheese, korhal. I used this build against him. He took notice of it and used it 2-3 times at the Alberta WCG qualifier in Canada. I later used it in the WCG Canada finals against Veg. Veg stopped it with a bunker.
This is the origin of this cheese as far as I know. Whether or not DanY came up with it independently or saw a rep of JianG doing it at the Alberta qualifier I do not know. Refined it is a very good strat, although nothing really impressive it is insanely original. The remaking of the Pylon after the other one dies is incredibly easy to do as well. As soon as you see that the Pylon is almost dead, just have one ready to be built and keep clicking over where the Pylon is dying. As soon as it dies, the new one makes. It looks impressive and they don't really have time to stop you from doing it. Actually I would be more impressed if u were able to get a worker in to stop the pylon from being built. Also I do not think it should be a Pimpest Play without giving credit where credit is due: some random WGT newbie, this one is yours.
So who should get credit for thinking up this play? According to Pride, some random newbie from WGT was the first to use it. ToT)Tomson( has also mentioned the fact that he had thought of something like this but never actually used it. And apparently three other people have used it before DanY, even a few times at a Canadian WCG preliminary. However, all of these people would agree that DanY was the one who made it huge if not only for the fact that it was used in such a high profile international tournament. Whoever the inventor was, this strategy has definitely earned a spot in the Pimpest Plays of 2004.
Pylon Prisons have been done many times in various scenarios, including Pimpest Play #4 2003, but never before has a situation broadcasted on Korean TV presented itself where Pylons could be used so effectively on Terran Factories. Kingdom fully exploited the situation when it came up on a game on Into the Darkness versus TheMarine. Kingdom recently built two proxy Gateways near one of TheMarine's expansions and is scouting the expansion with a single Dragoon. He spots two factories on the southern wall, one of which is still building and another (with Machine Shop) which is researching Siege Tech. He spontaneously takes advantage of the situation by realizing that he has a Probe (who built the proxy Gateways) nearby and brings it in immediately to seal off the completed Factory with Pylons. As he brings in more Dragoons from his close Gateways for an offensive, a Tank pops out of the now sealed out Factory and the scenario completes itself with an ironic twist. TheMarine's Tank cannot siege itself, since it is still currently being researched, and he cannot lift his Factory for the same reason so he has effectively helped trap his own tank. At this point, there is nothing he can do against the continuous flow of Dragoons into his base and the game ends within minutes. Kingdom taking full advantage of a rare situation earns him a spot in the Pimpest Plays of 2004.
It's Yellow versus Boxer on Nostalgia in an OnGameNet G-Voice match. Yellow has expanded to 11 with a single Hatchery. Boxer scouts it with an SCV and builds a Bunker close to it as the creep is still oozing out. The commentators cut away to some action, and when they come back the Bunker is finished and filled with Marines. Yellow sends in a group of Zerglings to take out the Bunker but they are slaughtered. The fire from the Bunker turns its attention to killing the Hatchery and even the SCV is helping out. Time is ticking and the Hatchery is red and nearing death when Yellow sends in and sacrifices an Overlord to draw fire away from the Hatchery, giving it just enough time for the Zerglings to hatch and finish off the Bunker. The Hatchery is only at a sliver of life at this point to Boxer ignores the Zerglings and focus fires the Marines on the Hatchery to finish it, but the Zerglings quickly slaughter them in time. The only thing left is an SCV and it looks like it can finish the job, but the Zergling are able to kill it just in time. The audience and the commentators scream in delight. Boxer later sends in a small group of SCVs to finish the Hatchery off, but Yellow's exciting and bold move with the Overlord earns him a spot in the Pimpest Plays of 2004.
Warning: The following play is so good, it's bordering on unreal. It was first revealed in dyo's movie about clan Shock Squadron, which you can download here (dyo was also the compiler of the Pimpest Plays 2002/2003 movie which you can download here). The play involves three Marines vs two Lurkers. The Marines are positioned in a triangle while one of them walks left and right to dodge both Lurkers, one positioned above him and one below. Then the two lower Marines run up to the second Lurker, once again forming a perfect triangle. Except this time, all three Marines shoot, then rotate simultaneously clockwise, and then again counter-clockwise, and so forth until the Lurker is dead. The thing is, it looks as if all three Marines are moving at the same exact time, which is near impossible for human hands. At first people were shocked and amazed, then they began questioning if this was authentic. To be honest, it does seem very much set up. Someone suggested that it had something to do with putting it on the slowest setting. Some said it might have been lag, and others were thinking hacks. So TraToss decided to explain it himself:
It's quite easy to explain how it works. Imagine that each Marine has one clip. It takes 0.9 seconds to empty one clip. So I bind these Marines with the ctrl buttons 1, 2, and 3. Then I order them all to fire at the Lurker. Even if I'd order a Marine to move while he's still shooting at the Lurker, he won't because the 0.9 seconds to empty his current clip isn't over yet. But when the clip is finished, he’ll follow the orders that were given to him while he was firing. So after these Marines began to fire, I ordered the first marine to move on the 0.2th second, the second - on the 0.5th second and the third – on the 0.8th second. And after the 0.9th second they all moved together so it looked like this order was given at once. If you’d look carefully, you’ll see that there was a short delay between when the first and the second Marine began to move. The cursor was moving around the lurker and I was clicking in the same rhyme.
Even then, some people continued to question him, so his final word on the matter was:
I've spent a month to be able to do this. A month for a 15 seconds. Is it really so hard to click four times per second? Some one told that it's impossible to kill one Lurker with a Marine. But the one gamer named Lim Yo Hwan (Boxer) didn't agree with that and proved everyone that it is possible. Today every pro-Terran can do this trick. Maybe I'm wrong, but I do believe that there is much more to know about StarCraft, and we have not reached the perfection yet. I'm just trying to find something new in this boundless universe of StarCraft and if you really want to believe that it was a fake and i'm just a low-skilled-fellow who conceited himelf as a professional, than I won't attempt to reconvince you.
Spoken like a true innovator. TraToss' desire to think outside the box and determination to perfect this amazing tactic earns him a spot in the Pimpest Plays of 2004.
Update [4/15/05]: After Pimpest Plays 2004 was launched people took to the boards accusing it of being fake. The issue has been resolved after TraToss and his clan released a few demonstration replays and matching video clips of it in action. It is real. Althought it was likely more or less staged in some way it is still an incredible display of micro and that is why it is near the top, but not in the top three.
A great TvZ on Into the Darkness. This Pimpest Play demonstrates exceptional micro at a critical and hectic point where five of July's Lurkers are flanking three groups of Oov's infantry. July aggresively sends the Lurkers past the choke in pursuit of the infantry and burrows them as he puts up a Dark Swarm. With nearly perfect precision, Oov separates the three groups of M&M and one group of Science Vessels into a flawless three way split, missing the Lurkers' spines by a hair and losing a grand total of zero units in the process. The sight is indeed an amazing one to behold. Oov's incredible demonstration of micro earns him a spot in the Pimpest Plays of 2004.
While this play neither decided nor greatly altered the game, it does - once again - show Boxer's incredible ingenuity when it comes to solving problems and shocking an entire fanbase. The map is Neo Guillotine. Boxer had been harrasing one of Terato's expansion using a few Dropships and Vultures, foiling Terato's Pylon/Gateway wall which actually kept his own Dragoons out while Boxer killed a few Probes. A few minutes later, Terato once again walls in the same expansion using a Forge this time, and Boxer approaches the choke with three Vultures but without the advantage of a Dropship. He selects all three Vultures and lays their mines in the same spot, forcing two of the Vultures through the buildings.
Comments "Boxer's 'vulture mine rub' move against Terato where Boxer uses his mines to rub his vults IN-BETWEEN AND THROUGH two buildings set up at the entrance to Terato's expo to stop vult incursions. Garimto was commentating the match and all he could do was laugh like a maniac he was so surprised." - Mensrea, TeamLiquid
Boxer's ingenuity earns him a spot in the Pimpest Plays of 2004.
Nal_rA vs GoodFriend on Parallel Lines. Here's the deal: GoodFriend knows Nal_rA is going Arbiters. Nal_rA knows he knows he's going Arbiters. GoodFriend has lined the borders of his main with Goliaths and turrets, so what is a Protoss to do? Nal_rA brings his Arbiters over to a few High Templars, two Arbs become ten, he flies them into GoodFriend's main in perfect formation with the hallucinations soaking up all of the anti-air, and performs two perfect recalls. The game ends shortly after.
Comments "Forget about whether "anyone could have done it." Nal_rA actually did it in full competition in front of a live audience and the execution was perfect. And it so wowed the crowd and the game commentators, all you can hear for the final minute of the game is nothing but screams of joy and astonishment. It still sends chills up my spine watching it. Former pro gamer [NC]Rookie was one of the commentators for that game and he had this to say afterwards: 'Of course, the arbiter hallucination recall is a strat that's been talked about in theory for a while now among StarCraft players. But, the chances of it working at this level of play is so remote, it was never considered a viable strategy at the pro competition level. What Nal_rA did was so amazing because of how perfectly he executed such a risky move.' Best SC moment of the year for me so far." - Mensrea, TeamLiquid
Nal_rA's perfect execution of such a risky strat has earned him a spot in the Pimpest Plays of 2004.
And so we conclude the Pimpest Plays of 2004. Unfortunately, we must admit that the number of new things that can be found in this game is decreasing by the year. Will there be a Pimpest Plays 2005? If the upcoming year proves itself to be fertile for ingenuity, then yes, but we will not sacrifice the quality of this feature by making a Pimpest Plays 2005 just for the sake of making one. Regardless, we hope you enjoyed this year's edition and look with us to the future. As long as StarCraft is alive in the hearts of its players, so will this feature be.